//============================================================================= // KFProj_Bullet_Pistol_ChiappaRhinoShrapnel //============================================================================= // Bullet class for Desert Eagle pistols //============================================================================= // Killing Floor 2 // Copyright (C) 2019 Tripwire Interactive LLC //============================================================================= class KFProj_Bullet_Pistol_ChiappaRhinoShrapnel extends KFProj_Bullet hidedropdown; defaultproperties { MaxSpeed=18000.0 Speed=18000.0 DamageRadius=0 bSyncToOriginalLocation = True bSyncToThirdPersonMuzzleLocation = false bNoReplicationToInstigator = false bReplicateClientHitsAsFragments = true MyDamageType=class'KFDT_Piercing_ChiappaShrapnel' Damage=80.0f ProjFlightTemplate=ParticleSystem'WEP_ChiappaRhino_EMIT.FX_Tracer_ChiappaRhino_ZEDTime' }