//============================================================================= // KFPawn_ZedSiren_Versus //============================================================================= // Siren Versus pawn //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC //============================================================================= class KFPawn_ZedSiren_Versus extends KFPawn_ZedSiren; function SetSprinting( bool bNewSprintStatus ) { if( bNewSprintStatus && (IsDoingSpecialMove(SM_PlayerZedMove_LMB) || IsDoingSpecialMove(SM_PlayerZedMove_RMB)) ) { return; } super.SetSprinting( bNewSprintStatus ); } defaultproperties { bVersusZed=true TeammateCollisionRadiusPercent=0.30 // Off by default, turned on by the vortex SM bCanHeadTrack=false bIsHeadTrackingActive=false Begin Object Name=MeleeHelper_0 BaseDamage=13.f MaxHitRange=180.f MomentumTransfer=100000.f // for kick MyDamageType=class'KFDT_Slashing_ZedWeak' MeleeImpactCamScale=0.2 PlayerDoorDamageMultiplier=5.f End Object MeleeAttackHelper=MeleeHelper_0 Begin Object Name=SpecialMoveHandler_0 SpecialMoveClasses(SM_PlayerZedMove_LMB)=class'KFSM_PlayerSiren_NormalScream' SpecialMoveClasses(SM_PlayerZedMove_RMB)=class'KFSM_PlayerSiren_VortexScream' SpecialMoveClasses(SM_PlayerZedMove_V)=class'KFSM_PlayerSiren_Melee' End Object MoveListGamepadScheme(ZGM_Melee_Square)=SM_PlayerZedMove_V MoveListGamepadScheme(ZGM_Attack_L2)=SM_PlayerZedMove_RMB MoveListGamepadScheme(ZGM_Attack_R2)=SM_PlayerZedMove_LMB SpecialMoveCooldowns(0)=(SMHandle=SM_PlayerZedMove_LMB, CooldownTime=2.5f, SpecialMoveIcon=Texture2D'ZED_Siren_UI.ZED-VS_Icons_Siren-Scream', NameLocalizationKey="Scream") SpecialMoveCooldowns(1)=(SMHandle=SM_PlayerZedMove_RMB, CooldownTime=12.0f, SpecialMoveIcon=Texture2D'ZED_Siren_UI.ZED-VS_Icons_Siren-PullIn', NameLocalizationKey="Vortex") //8.0 SpecialMoveCooldowns(2)=(SMHandle=SM_Taunt, CooldownTime=0.0f, bShowOnHud=false) SpecialMoveCooldowns(3)=(SMHandle=SM_PlayerZedMove_V, CooldownTime=0.0f, SpecialMoveIcon=Texture2D'ZED_Siren_UI.ZED-VS_Icons_Siren-Bite', NameLocalizationKey="Bite") SpecialMoveCooldowns.Add((SMHandle=SM_Jump, CooldownTime=1.5f, SpecialMoveIcon=Texture2D'ZED_Siren_UI.ZED-VS_Icons_Siren-Jump', bShowOnHud=false)) // Jump always at end of array DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Submachinegun', DamageScale=(0.8))) //3.0 DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_AssaultRifle', DamageScale=(0.7))) //1.0 //0.5 DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Shotgun', DamageScale=(0.5))) //0.9 DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Handgun', DamageScale=(0.6))) //1.01 0.4 DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Rifle', DamageScale=(0.75))) //0.76 0.5 //0.65 DamageTypeModifiers.Add((DamageType=class'KFDT_Slashing', DamageScale=(0.8))) //0.5 DamageTypeModifiers.Add((DamageType=class'KFDT_Bludgeon', DamageScale=(0.8))) //0.5 DamageTypeModifiers.Add((DamageType=class'KFDT_Fire', DamageScale=(0.8))) //0.8 //0.3 DamageTypeModifiers.Add((DamageType=class'KFDT_Microwave', DamageScale=(0.75))) //0.25 DamageTypeModifiers.Add((DamageType=class'KFDT_Explosive', DamageScale=(0.5))) //0.85 0.35 DamageTypeModifiers.Add((DamageType=class'KFDT_Piercing', DamageScale=(0.6))) //1.0 //0.4 DamageTypeModifiers.Add((DamageType=class'KFDT_Toxic', DamageScale=(0.30))) //0.88 // special case DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_AR15', DamageScale=(1.0)) DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_MB500', DamageScale=(1.1))) //0.9 DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Rem1858', DamageScale=(0.85))) //0.9 0.75 DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Colt1911', DamageScale=(0.75))) //0.9 0.65 DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_9mm', DamageScale=(1.6))) //0.9 DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Pistol_Medic', DamageScale=(1.5))) //0.9 DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Winchester', DamageScale=(0.75))) //0.9 0.7 DamageTypeModifiers.Add((DamageType=class'KFDT_Fire_CaulkBurn', DamageScale=(1.5))) //0.9 //0.7 DamageTypeModifiers.Add((DamageType=class'KFDT_ExplosiveSubmunition_HX25', DamageScale=(0.6))) //0.9 DamageTypeModifiers.Add((DamageType=class'KFDT_Slashing_EvisceratorProj', DamageScale=(0.4))) //0.9 DamageTypeModifiers.Add((DamageType=class'KFDT_Slashing_Eviscerator', DamageScale=(0.3))) //0.9 DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_DragonsBreath', DamageScale=(1.1))) //0.9 DamageTypeModifiers.Add((DamageType=class'KFDT_Bludgeon_Crovel', DamageScale=(1.2))) //0.8 IncapSettings(AF_Stun)= (Vulnerability=(0.5, 0.5, 0.1, 0.1, 0.1), Cooldown=3.0, Duration=2.0) IncapSettings(AF_Knockdown)=(Vulnerability=(0.3), Cooldown=10.0) IncapSettings(AF_Stumble)= (Vulnerability=(0.2), Cooldown=3.0) IncapSettings(AF_GunHit)= (Vulnerability=(1.0), Cooldown=0.75) IncapSettings(AF_MeleeHit)= (Vulnerability=(1.0), Cooldown=0.5) IncapSettings(AF_Poison)= (Vulnerability=(1), Cooldown=5.0, Duration=2.0) IncapSettings(AF_Microwave)=(Vulnerability=(0.5), Cooldown=5.0, Duration=2.0) IncapSettings(AF_FirePanic)=(Vulnerability=(1.0), Cooldown=8.0, Duration=3) IncapSettings(AF_EMP)= (Vulnerability=(2.5), Cooldown=5.0, Duration=3.0) IncapSettings(AF_Freeze)= (Vulnerability=(1.0), Cooldown=1.5, Duration=2.0) IncapSettings(AF_Snare)= (Vulnerability=(0.7, 0.7, 1.0, 0.7), Cooldown=8.5, Duration=1.5) IncapSettings(AF_Bleed)= (Vulnerability=(0.25)) SprintSpeed=430.0f //450 SprintStrafeSpeed=300.f GroundSpeed=200.0f // Custom Hit Zones (HeadHealth, SkinTypes, etc...) HitZones[HZI_HEAD]=(ZoneName=head, BoneName=Head, Limb=BP_Head, GoreHealth=155, DmgScale=1.01, SkinID=1) // KF1=200 Health=300 // KF1=300 DoshValue=25.0 // default because they have the same health as survival XPValues(0)=22 // 2x default because they are harder to hit/kill //defaults ThirdPersonViewOffset={( OffsetHigh=(X=-175,Y=50,Z=25), OffsetLow=(X=-220,Y=50,Z=50), OffsetMid=(X=-140,Y=50,Z=-10), )} }