//============================================================================= // KFPawn_ZedGorefastDualBlade //============================================================================= // Dual-bladed version of the Gorefast //============================================================================= // Killing Floor 2 // Copyright (C) 2016 Tripwire Interactive LLC //============================================================================= class KFPawn_ZedGorefastDualBlade extends KFPawn_ZedGorefast; var protected AKEvent StopWhirlwindEvent; /** Whirlwind attack can be parried but the initial sfx is not stopped. As we don't have an event to stop it, it has been assigned to the 'hips' bone so it can be stopped. */ function bool NotifyAttackParried(Pawn InstigatedBy, byte InParryStrength) { local bool Result; Result = Super.NotifyAttackParried(InstigatedBy, InParryStrength); if (StopWhirlwindEvent != none) { PlayAkEvent( StopWhirlwindEvent ); } return Result; } defaultproperties { LocalizationKey=KFPawn_ZedGorefastDualBlade MonsterArchPath="ZED_ARCH.ZED_Gorefast2_Archetype" PawnAnimInfo=KFPawnAnimInfo'ZED_Gorefast2_ANIM.Gorefast2_AnimGroup' ControllerClass=class'KFAIController_ZedGorefastDualBlade' DifficultySettings=class'KFDifficulty_GorefastDualBlade' // Stats XPValues(0)=11 XPValues(1)=14 XPValues(2)=14 XPValues(3)=14 // --------------------------------------------- // Gameplay Begin Object Name=MeleeHelper_0 BaseDamage=10.f MaxHitRange=210.f MomentumTransfer=25000.f MyDamageType=class'KFDT_Slashing_Gorefast' End Object Health=400.f DoshValue=12 Mass=100.0 //65.0 // Penetration PenetrationResistance=1.5 // Custom Hit Zones (HeadHealth, SkinTypes, etc...) HitZones[HZI_HEAD]=(ZoneName=head, BoneName=Head, Limb=BP_Head, GoreHealth=150, DmgScale=1.1, SkinID=1) //HitZones.Add((ZoneName=rblade, BoneName=RightForearm, Limb=BP_RightArm, GoreHealth=20, DmgScale=0.1, SkinID=2)) HitZones[5] =(ZoneName=lforearm, BoneName=LeftForearm, Limb=BP_LeftArm, GoreHealth=20, DmgScale=0.2, SkinID=2) HitZones[8] =(ZoneName=rforearm, BoneName=RightForearm, Limb=BP_RightArm, GoreHealth=20, DmgScale=0.2, SkinID=2) // --------------------------------------------- // Movement Physics GroundSpeed=240.f SprintSpeed=535.f MaxFallSpeed=6000.f Begin Object Name=CollisionCylinder CollisionRadius=+0048.000000 // Mesh is pulled back by 20 UU End Object // --------------------------------------------- // AI / Navigation DamageRecoveryTimeHeavy=0.85f DamageRecoveryTimeMedium=1.0f KnockdownImpulseScale=1.0f End Object // for reference: Vulnerability=(default, head, legs, arms, special) IncapSettings(AF_Stun)= (Vulnerability=(2.0, 2.0, 1.0, 1.0, 1.0), Cooldown=5.0, Duration=2.5) IncapSettings(AF_Knockdown)=(Vulnerability=(1.f), Cooldown=1.0) IncapSettings(AF_Stumble)= (Vulnerability=(1.f), Cooldown=0.5) IncapSettings(AF_GunHit)= (Vulnerability=(1.75), Cooldown=0.0) IncapSettings(AF_MeleeHit)= (Vulnerability=(2.0), Cooldown=0.3) IncapSettings(AF_Poison)= (Vulnerability=(10.0), Cooldown=10, Duration=3.5) IncapSettings(AF_Microwave)=(Vulnerability=(2.0), Cooldown=6.0, Duration=3.5) IncapSettings(AF_FirePanic)=(Vulnerability=(0.75), Cooldown=6.0, Duration=3.5) //0.2 IncapSettings(AF_EMP)= (Vulnerability=(2.0), Cooldown=5.0, Duration=5.0) IncapSettings(AF_Freeze)= (Vulnerability=(2.0), Cooldown=1.5, Duration=4.0) IncapSettings(AF_Snare)= (Vulnerability=(10.0, 10.0, 10.0, 10.0), Cooldown=5.5, Duration=4.0) IncapSettings(AF_Bleed)= (Vulnerability=(2.0)) IncapSettings(AF_Shrink)= (Vulnerability=(1.0)) ShrinkEffectModifier = 0.4f ParryResistance=2 DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Submachinegun', DamageScale=(1.0))) //0.5 0.85 DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_AssaultRifle', DamageScale=(1.2))) //1 //0.75 DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Shotgun', DamageScale=(1.6))) //1.5 DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Handgun', DamageScale=(1.0))) DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Rifle', DamageScale=(1.25))) //0.5 DamageTypeModifiers.Add((DamageType=class'KFDT_Slashing', DamageScale=(0.8))) DamageTypeModifiers.Add((DamageType=class'KFDT_Bludgeon', DamageScale=(0.9))) DamageTypeModifiers.Add((DamageType=class'KFDT_Fire', DamageScale=(0.85))) //0.75 DamageTypeModifiers.Add((DamageType=class'KFDT_Microwave', DamageScale=(0.85))) DamageTypeModifiers.Add((DamageType=class'KFDT_Explosive', DamageScale=(1.0))) DamageTypeModifiers.Add((DamageType=class'KFDT_Piercing', DamageScale=(0.75))) DamageTypeModifiers.Add((DamageType=class'KFDT_Toxic', DamageScale=(0.75))) //Special Case damage resistance DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_9mm', DamageScale=(1.0)) DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Rem1858', DamageScale=(1.0)) // --------------------------------------------- // Block Settings MinBlockFOV=0.1f StopWhirlwindEvent = AkEvent'WW_ZED_GoreFast_2.Stop_Gorefast_2_Whirl'; ElitePawnClass.Empty }