//============================================================================= // KFPawn_ZedGorefast //============================================================================= // Gorefast //============================================================================= // Killing Floor 2 // Copyright (C) 2016 Tripwire Interactive LLC //============================================================================= class KFPawn_ZedGorefast extends KFPawn_Monster; /** Returns (hardcoded) dialog event ID for when trader gives advice to player who was killed by this zed type */ static function int GetTraderAdviceID() { return 38;//TRAD_AdviceGorefast } DefaultProperties { LocalizationKey=KFPawn_ZedGorefast // --------------------------------------------- // Stats XPValues(0)=11 XPValues(1)=14 XPValues(2)=14 XPValues(3)=14 // --------------------------------------------- // Content MonsterArchPath="ZED_ARCH.ZED_Gorefast_Archetype" PawnAnimInfo=KFPawnAnimInfo'ZED_Gorefast_Anim.Gorefast_AnimGroup' DifficultySettings=class'KFDifficulty_Gorefast' //DebugRange_Melee_Material=Material'ENG_EditorResources_MAT.Debug_Radius_M' RotationRate=(Pitch=50000,Yaw=45000,Roll=50000) // --------------------------------------------- // Gameplay Begin Object Name=MeleeHelper_0 BaseDamage=10.f MaxHitRange=192.f MomentumTransfer=25000.f MyDamageType=class'KFDT_Slashing_Gorefast' End Object Health=200.f DoshValue=12 Mass=65.f // Penetration PenetrationResistance=1.5 // Custom Hit Zones (HeadHealth, SkinTypes, etc...) HitZones[HZI_HEAD]=(ZoneName=head, BoneName=Head, Limb=BP_Head, GoreHealth=50, DmgScale=1.1, SkinID=1) HitZones.Add((ZoneName=rblade, BoneName=RightForearm, Limb=BP_RightArm, GoreHealth=20, DmgScale=0.1, SkinID=2)) // --------------------------------------------- // Movement Physics GroundSpeed=240.f SprintSpeed=450.f MaxFallSpeed=6000.f Begin Object Name=CollisionCylinder CollisionRadius=+0048.000000 // Mesh is pulled back by 20 UU End Object // --------------------------------------------- // AI / Navigation ElitePawnClass.Add(class'KFPawn_ZedGorefastDualBlade') ControllerClass=class'KFAIController_ZedGorefast' ReachedEnemyThresholdScale=1.f //ReachedGoalThresholdOverride=0 DamageRecoveryTimeHeavy=0.85f DamageRecoveryTimeMedium=1.0f KnockdownImpulseScale=1.0f // --------------------------------------------- // Special Moves Begin Object Name=SpecialMoveHandler_0 SpecialMoveClasses(SM_Taunt)=class'KFGame.KFSM_Zed_Taunt' SpecialMoveClasses(SM_Evade)=class'KFSM_Evade' SpecialMoveClasses(SM_Evade_Fear)=class'KFSM_Evade_Fear' SpecialMoveClasses(SM_Block)=class'KFSM_Block' End Object // for reference: Vulnerability=(default, head, legs, arms, special) IncapSettings(AF_Stun)= (Vulnerability=(2.0, 2.0, 1.0, 1.0, 1.0), Cooldown=5.0, Duration=2.5) IncapSettings(AF_Knockdown)=(Vulnerability=(1.f), Cooldown=1.0) IncapSettings(AF_Stumble)= (Vulnerability=(1.f), Cooldown=0.5) IncapSettings(AF_GunHit)= (Vulnerability=(1.75), Cooldown=0.0) IncapSettings(AF_MeleeHit)= (Vulnerability=(2.0), Cooldown=0.3) IncapSettings(AF_Poison)= (Vulnerability=(10.0), Cooldown=10, Duration=3.5) IncapSettings(AF_Microwave)=(Vulnerability=(2.0), Cooldown=6.0, Duration=3.5) IncapSettings(AF_FirePanic)=(Vulnerability=(0.75), Cooldown=6.0, Duration=3.5) //0.2 IncapSettings(AF_EMP)= (Vulnerability=(2.0), Cooldown=5.0, Duration=5.0) IncapSettings(AF_Freeze)= (Vulnerability=(2.0), Cooldown=1.5, Duration=4.0) IncapSettings(AF_Snare)= (Vulnerability=(10.0, 10.0, 10.0, 10.0), Cooldown=5.5, Duration=4.0) IncapSettings(AF_Bleed)= (Vulnerability=(2.0)) IncapSettings(AF_Shrink)= (Vulnerability=(1.0)) ShrinkEffectModifier = 0.6f ParryResistance=2 DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Submachinegun', DamageScale=(1.0))) //0.5 0.85 DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_AssaultRifle', DamageScale=(1.2))) //1 //0.75 DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Shotgun', DamageScale=(1.6))) //1.5 DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Handgun', DamageScale=(1.0))) DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Rifle', DamageScale=(1.25))) //0.5 DamageTypeModifiers.Add((DamageType=class'KFDT_Slashing', DamageScale=(0.8))) DamageTypeModifiers.Add((DamageType=class'KFDT_Bludgeon', DamageScale=(0.9))) DamageTypeModifiers.Add((DamageType=class'KFDT_Fire', DamageScale=(0.85))) //0.75 DamageTypeModifiers.Add((DamageType=class'KFDT_Microwave', DamageScale=(0.85))) DamageTypeModifiers.Add((DamageType=class'KFDT_Explosive', DamageScale=(1.0))) DamageTypeModifiers.Add((DamageType=class'KFDT_Piercing', DamageScale=(0.75))) DamageTypeModifiers.Add((DamageType=class'KFDT_Toxic', DamageScale=(0.75))) //Special Case damage resistance DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_9mm', DamageScale=(1.0)) DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Rem1858', DamageScale=(1.0)) // --------------------------------------------- // Block Settings MinBlockFOV=0.1f `if(`notdefined(ShippingPC)) DebugRadarTexture=Texture2D'UI_ZEDRadar_TEX.MapIcon_Gorefast'; `endif // --------------------------------------------- // Spawning MinSpawnSquadSizeType=EST_Medium // Only used in Volter Castle for now when the spawn volume has bForceUseMapReplacePawn set to true // If we need to reuse it more we'll have to connect map to zed here MapReplacePawnClass.Add(class'KFPawn_ZedHansClot') }