//============================================================================= // KFPawn_ZedClot_AlphaKing_Versus //============================================================================= // //============================================================================= // Killing Floor 2 // Copyright (C) 2018 Tripwire Interactive LLC //============================================================================= class KFPawn_ZedClot_AlphaKing_Versus extends KFPawn_ZedClot_AlphaKing; defaultproperties { bVersusZed=true TeammateCollisionRadiusPercent=0.30 //defaults Begin Object Name=MeleeHelper_0 BaseDamage=10.f MaxHitRange=172.f MomentumTransfer=25000.f MyDamageType=class'KFDT_Slashing_ZedWeak' MeleeImpactCamScale=0.2 PlayerDoorDamageMultiplier=5.f End Object MeleeAttackHelper=MeleeHelper_0 Begin Object Name=SpecialMoveHandler_0 SpecialMoveClasses(SM_PlayerZedMove_LMB)=class'KFSM_PlayerAlpha_Melee' SpecialMoveClasses(SM_PlayerZedMove_RMB)=class'KFSM_PlayerAlpha_Grab' SpecialMoveClasses(SM_PlayerZedMove_V)=class'KFSM_PlayerAlpha_Rally' End Object MoveListGamepadScheme(ZGM_Melee_Square)=SM_PlayerZedMove_LMB MoveListGamepadScheme(ZGM_Melee_Triangle)=SM_PlayerZedMove_RMB MoveListGamepadScheme(ZGM_Special_R3)=SM_PlayerZedMove_V SpecialMoveCooldowns(0)=(SMHandle=SM_PlayerZedMove_LMB, CooldownTime=0.18f, SpecialMoveIcon=Texture2D'ZED_Clot_UI.ZED-VS_Icons_AlphaClot-Melee', NameLocalizationKey="Melee") //0.25 SpecialMoveCooldowns(1)=(SMHandle=SM_PlayerZedMove_RMB, CooldownTime=0.0f, SpecialMoveIcon=Texture2D'ZED_Clot_UI.ZED-VS_Icons_AlphaClot-Grab', NameLocalizationKey="Grab") SpecialMoveCooldowns(2)=(SMHandle=SM_Taunt, CooldownTime=0.0f, bShowOnHud=false) SpecialMoveCooldowns(3)=(SMHandle=SM_PlayerZedMove_V, CooldownTime=1.5f, SpecialMoveIcon=Texture2D'ZED_Clot_UI.ZED-VS_Icons_AlphaClot-Enrage', NameLocalizationKey="Rally") SpecialMoveCooldowns.Add((SMHandle=SM_Jump, CooldownTime=1.f, SpecialMoveIcon=Texture2D'ZED_Clot_UI.ZED-VS_Icons_AlphaClot-Jump', bShowOnHud=false)) // Jump always at end of array bWeakZedGrab=false DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Submachinegun', DamageScale=(0.8))) //3.0 DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_AssaultRifle', DamageScale=(0.7))) //1.0 //0.5 DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Shotgun', DamageScale=(0.5))) //0.9 //0.4 DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Handgun', DamageScale=(0.4))) //1.01 DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Rifle', DamageScale=(0.5))) //0.76 DamageTypeModifiers.Add((DamageType=class'KFDT_Slashing', DamageScale=(0.8))) //0.5 DamageTypeModifiers.Add((DamageType=class'KFDT_Bludgeon', DamageScale=(0.8))) //0.5 DamageTypeModifiers.Add((DamageType=class'KFDT_Fire', DamageScale=(1.0))) //0.8 //0.5 DamageTypeModifiers.Add((DamageType=class'KFDT_Microwave', DamageScale=(0.35))) //0.25 DamageTypeModifiers.Add((DamageType=class'KFDT_Explosive', DamageScale=(0.35))) //0.85 DamageTypeModifiers.Add((DamageType=class'KFDT_Piercing', DamageScale=(0.4))) //1.0 DamageTypeModifiers.Add((DamageType=class'KFDT_Toxic', DamageScale=(0.5))) //0.88 //1.0 // special case DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_AR15', DamageScale=(1.0)) DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_MB500', DamageScale=(1.0))) //0.9 DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Rem1858', DamageScale=(0.75))) //0.9 DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Colt1911', DamageScale=(0.65))) //0.9 DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_9mm', DamageScale=(1.6))) //0.9 DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Pistol_Medic', DamageScale=(1.5))) //0.9 DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Winchester', DamageScale=(0.6))) //0.9 0.7 DamageTypeModifiers.Add((DamageType=class'KFDT_Fire_CaulkBurn', DamageScale=(2.0))) //0.9 DamageTypeModifiers.Add((DamageType=class'KFDT_ExplosiveSubmunition_HX25', DamageScale=(0.6))) //0.9 DamageTypeModifiers.Add((DamageType=class'KFDT_Slashing_EvisceratorProj', DamageScale=(0.3))) //0.9 DamageTypeModifiers.Add((DamageType=class'KFDT_Slashing_Eviscerator', DamageScale=(0.3))) //0.9 DamageTypeModifiers.Add((DamageType=class'KFDT_Bludgeon_Crovel', DamageScale=(1.2))) //0.8 IncapSettings(AF_Stun)= (Vulnerability=(0.2, 0.7, 0.2, 0.2, 0.2), Cooldown=10.0, Duration=1.5) //0.5, 1.0, 0.5, 0.5, 0.5 IncapSettings(AF_Knockdown)=(Vulnerability=(0.2), Cooldown=10) IncapSettings(AF_Stumble)= (Vulnerability=(0.1), Cooldown=5) IncapSettings(AF_GunHit)= (Vulnerability=(0.2), Cooldown=1.7) IncapSettings(AF_MeleeHit)= (Vulnerability=(0.5), Cooldown=1.35) IncapSettings(AF_Poison)= (Vulnerability=(0.6), Cooldown=20.0, Duration=1.5) IncapSettings(AF_Microwave)=(Vulnerability=(0.25), Cooldown=10.0, Duration=2.5) IncapSettings(AF_FirePanic)=(Vulnerability=(0.9), Cooldown=5.0, Duration=3.0) IncapSettings(AF_EMP)= (Vulnerability=(0.7), Cooldown=10.0, Duration=2.2) //0.98 IncapSettings(AF_Freeze)= (Vulnerability=(0.5), Cooldown=1.5, Duration=0.5) //0.98 IncapSettings(AF_Snare)= (Vulnerability=(0.7, 0.7, 1.0, 0.7), Cooldown=8.5, Duration=1.5) IncapSettings(AF_Bleed)= (Vulnerability=(0.25)) Health=350 // 4.5x default //300.f //455 //200 // Override Head GoreHealth (aka HeadHealth) HitZones[HZI_HEAD]=(ZoneName=head, BoneName=Head, Limb=BP_Head, GoreHealth=85, DmgScale=1.01, SkinID=1) // default is 20 DoshValue=20.0 // 2x default because they are harder to hit XPValues(0)=32 // 4x default because they are harder to hit // Vulnerable damage types //DamageTypeModifiers.Add((DamageType=class'KFGameContent.KFDT_Ballistic_AR15', DamageScale=(1.5))) //DamageTypeModifiers.Add((DamageType=class'KFGameContent.KFDT_Ballistic_Rem1858', DamageScale=(1.5))) SprintSpeed=575.f //570 //550 SprintStrafeSpeed=325.f GroundSpeed=325.f //250 //300 //defaults ThirdPersonViewOffset={( OffsetHigh=(X=-140,Y=50,Z=0), OffsetLow=(X=-220,Y=50,Z=50), OffsetMid=(X=-160,Y=50,Z=0), )} }