class KFPawnVoiceGroup_Hans extends KFPawnVoiceGroup; `include(KFGame/KFGameDialog.uci) defaultproperties { EventDataClass=class'KFPawnVoiceGroupEventData_Hans' DialogEvents[`BOSS_TauntBase]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_Taunt_Base') DialogEvents[`BOSS_Taunt_LT50]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_Taunt50_Base') DialogEvents[`BOSS_Taunt_LT25]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_Taunt25_Base') DialogEvents[`BOSS_Challenge]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_Challenge_Base') DialogEvents[`BOSS_LoseTarget]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_LostSight_Base') DialogEvents[`BOSS_Melee]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_Melee_Base') DialogEvents[`BOSS_Grab]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_Paralyze_Base') DialogEvents[`BOSS_Heal]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_DrawLife_Base') DialogEvents[`BOSS_TakeDmgBase]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_HurtLight_Base') DialogEvents[`BOSS_TakeDmg_LT25]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_HurtBad_Base') DialogEvents[`BOSS_Death]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_Death_Base') DialogEvents[`BOSS_KillBase]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_KillPlayer_Base') DialogEvents[`BOSS_Jump]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_Jump_Base') DialogEvents[`BOSS_Land]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_Landing_Base') DialogEvents[`HANS_Taunt_LT25_RO2]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_TauntG_Base') DialogEvents[`HANS_SprintToward]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_SprintAttack_Base') DialogEvents[`HANS_DrawGuns]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_DrawMkB_Base') DialogEvents[`HANS_DmgGuns]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_MkBDamage_Base') DialogEvents[`HANS_KillGuns]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_MkBKill_Base') DialogEvents[`HANS_Frenzy]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_Frenzy_Base') DialogEvents[`HANS_KillFrenzy]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_FrenzyKill_Base') DialogEvents[`HANS_GasToss]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_Nerve2_Base') DialogEvents[`HANS_GasBarrage]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_NerveBarrage_Base') DialogEvents[`HANS_KillGas]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_NerveKill_Base') DialogEvents[`HANS_SmokeToss]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_Smoke2_Base') DialogEvents[`HANS_SmokeBarrage]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_SmokeZeds_Base') DialogEvents[`HANS_HuntTaunt]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_HuntTaunt_Base') DialogEvents[`HANS_NadeToss]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_Grenade2_Base') DialogEvents[`HANS_NadeBarrage]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_GrenadeBrg_Base') DialogEvents[`HANS_KillNade]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_GrenadeKill_Base') DialogEvents[`HANS_AmbBreathe]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_Breathing_Base') DialogEvents[`HANS_AmbBreathe_LT25]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_BreathHurt_Base') DialogEvents[`HANS_NextBattlePhase1]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_Ph2Start_Base') DialogEvents[`HANS_NextBattlePhase2]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_Ph3Start_Base') DialogEvents[`HANS_NextBattlePhase3]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_Ph4Start_Base') DialogEvents[`HANS_AOE]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_Nerve2_Base') `if(`notdefined(ShippingPC)) DialogEventNames[`BOSS_TauntBase] =BOSS_TauntBase DialogEventNames[`BOSS_Taunt_LT50] =BOSS_Taunt_LT50 DialogEventNames[`BOSS_Taunt_LT25] =BOSS_Taunt_LT25 DialogEventNames[`BOSS_Challenge] =BOSS_Challenge DialogEventNames[`BOSS_LoseTarget] =BOSS_LoseTarget DialogEventNames[`BOSS_Melee] =BOSS_Melee DialogEventNames[`BOSS_Grab] =BOSS_Grab DialogEventNames[`BOSS_Heal] =BOSS_Heal DialogEventNames[`BOSS_TakeDmgBase] =BOSS_TakeDmgBase DialogEventNames[`BOSS_TakeDmg_LT25] =BOSS_TakeDmg_LT25 DialogEventNames[`BOSS_Death] =BOSS_Death DialogEventNames[`BOSS_KillBase] =BOSS_KillBase DialogEventNames[`BOSS_Jump] =BOSS_Jump DialogEventNames[`BOSS_Land] =BOSS_Land DialogEventNames[`HANS_Taunt_LT25_RO2] =HANS_Taunt_LT25_RO2 DialogEventNames[`HANS_SprintToward] =HANS_SprintToward DialogEventNames[`HANS_DrawGuns] =HANS_DrawGuns DialogEventNames[`HANS_DmgGuns] =HANS_DmgGuns DialogEventNames[`HANS_KillGuns] =HANS_KillGuns DialogEventNames[`HANS_Frenzy] =HANS_Frenzy DialogEventNames[`HANS_KillFrenzy] =HANS_KillFrenzy DialogEventNames[`HANS_GasToss] =HANS_GasToss DialogEventNames[`HANS_GasBarrage] =HANS_GasBarrage DialogEventNames[`HANS_KillGas] =HANS_KillGas DialogEventNames[`HANS_SmokeToss] =HANS_SmokeToss DialogEventNames[`HANS_SmokeBarrage] =HANS_SmokeBarrage DialogEventNames[`HANS_HuntTaunt] =HANS_HuntTaunt DialogEventNames[`HANS_NadeToss] =HANS_NadeToss DialogEventNames[`HANS_NadeBarrage] =HANS_NadeBarrage DialogEventNames[`HANS_KillNade] =HANS_KillNade DialogEventNames[`HANS_AmbBreathe] =HANS_AmbBreathe DialogEventNames[`HANS_NextBattlePhase1] =HANS_NextBattlePhase1 DialogEventNames[`HANS_NextBattlePhase2] =HANS_NextBattlePhase2 DialogEventNames[`HANS_NextBattlePhase3] =HANS_NextBattlePhase3 DialogEventNames[`HANS_AOE] =HANS_AOE `endif }