//============================================================================= // KFGoreJoint_Head //============================================================================= // Preset for Head gore joint //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // - Sakib Saikia 6/6/2014 //============================================================================= class KFGoreJoint_Head extends KFGoreJointInfo; defaultproperties { //---------------- Joint Name --------------------------------- HitBoneName=Head //---------------- Primary Dismemberment ---------------------- BloodJets(0)={( bAttachToSocket=TRUE, SocketName=NeckSocket, ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_Gore_neck_01' )} BloodTrails(0)={( ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_CH_Blood_Dismemberment_Trail' )} BloodMICParamName=(Decap) //---------------- Auxiliary Dismemberment -------------------- BoneShrinkGore (0)={( ConstrainToDamageGroups=(DGT_Shotgun), KillingBlowDamageGroups=(DGT_AssaultRifle,DGT_Rifle,DGT_Submachinegun,DGT_Handgun), PartialBreakBones=( (BoneName=Head, BloodJets=( (bAttachToSocket=TRUE, SocketName=NeckSocket, ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_Gore_neck_01')), BloodMICParamName=(Decap), ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_HeadExplode_01')) )} BoneShrinkGore (1)={( ConstrainToDamageGroups=(DGT_AssaultRifle,DGT_Rifle,DGT_Submachinegun,DGT_Handgun), PartialBreakBones=( (BoneName=Gore_FrontL, BloodJets=( (bAttachToSocket=TRUE, SocketName=Gore_FrontLsocket, ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_Gore_chunk_01')), BloodMICParamName=(FaceChunk), ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_Blood_hit_01_mic'), (BoneName=Gore_FrontR, BloodJets=( (bAttachToSocket=TRUE, SocketName=Gore_FrontRsocket, ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_Gore_chunk_01')), BloodMICParamName=(FaceChunk), ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_Blood_hit_01_mic'), (BoneName=Gore_BackR, BloodJets=( (bAttachToSocket=TRUE, SocketName=Gore_BackRsocket, ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_Gore_chunk_01')), BloodMICParamName=(FaceChunk,Decap), ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_Blood_hit_01_mic'), (BoneName=Gore_BackL, BloodJets=( (bAttachToSocket=TRUE, SocketName=Gore_BackLsocket, ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_Gore_chunk_01')), BloodMICParamName=(FaceChunk,Decap), ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_Blood_hit_01_mic'), (BoneName=Gore_Jaw, BloodJets=( (bAttachToSocket=TRUE, SocketName=Gore_Jawsocket, ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_Gore_Jaw_01')), BloodMICParamName=(FaceChunk,Decap), ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_Blood_hit_01_mic')) )} }