//============================================================================= // KFDifficulty_Hans //============================================================================= // Per Zed, per difficulty balance settings //============================================================================= // Killing Floor 2 // Copyright (C) 2016 Tripwire Interactive LLC //============================================================================= class KFDifficulty_Hans extends KFMonsterDifficultyInfo abstract; defaultproperties { // Normal difficulty Normal={(HealthMod=0.71, SprintChance=1.000000, DamagedSprintChance=1.000000, DamageMod=0.540000, SoloDamageMod=0.400000, EvadeOnDamageSettings={(Chance=0.05, DamagedHealthPctToTrigger=0.01, ForcedEvadeChance=(FL=0.6, FR=0.6))}, RallySettings={(bCanRally=false)} )} // Hard difficulty Hard={(HealthMod=.82, SprintChance=1.000000, DamagedSprintChance=1.000000, DamageMod=0.730000, SoloDamageMod=0.50000, EvadeOnDamageSettings={(Chance=0.10, DamagedHealthPctToTrigger=0.01, ForcedEvadeChance=(FL=0.6, FR=0.6))}, RallySettings={(bCanRally=false)} )} // Suicidal difficulty Suicidal={(HealthMod=.85, HeadHealthMod=.850000, SprintChance=1.000000, DamagedSprintChance=1.0, DamageMod=1.15, //1.15 SoloDamageMod=0.40000, //0.6 EvadeOnDamageSettings={(Chance=0.1, DamagedHealthPctToTrigger=0.01, ForcedEvadeChance=(FL=0.6, FR=0.6))}, //0.6 //0.1 try lowering evade 0.40 BlockSettings={(Chance=0.3, Duration=1.0, MaxBlocks=5, Cooldown=7.0, DamagedHealthPctToTrigger=0.1, //Cooldown=3.5 MeleeDamageModifier=0.7, DamageModifier=0.7, AfflictionModifier=0.2, SoloChanceMultiplier=1.0)}, RallySettings={(bCanRally=false)} )} // Hell On Earth difficulty HellOnEarth={(HealthMod=0.91, //1.08 //HeadHealthMod=1.080000, SprintChance=1.000000, DamagedSprintChance=1.000000, DamageMod=1.18000, //1.25 4percent reduction SoloDamageMod=0.510000, //0.61 EvadeOnDamageSettings={(Chance=0.1, DamagedHealthPctToTrigger=0.01, ForcedEvadeChance=(FL=0.6f, FR=0.6f))}, BlockSettings={(Chance=0.3, Duration=1.0, MaxBlocks=6, Cooldown=6.5, DamagedHealthPctToTrigger=0.1, MeleeDamageModifier=0.7, DamageModifier=0.7, AfflictionModifier=0.2, SoloChanceMultiplier=1.0)}, RallySettings={(bCanRally=false)} )} // Body and head health scale by number of players NumPlayersScale_BodyHealth=0.750000 NumPlayersScale_BodyHealth_Versus=0.750000 }