//============================================================================= // KFDifficulty_FleshpoundKing //============================================================================= // Per Zed, per difficulty balance settings //============================================================================= // Killing Floor 2 // Copyright (C) 2017 Tripwire Interactive LLC // - Matt 'Squirrlz' Farber //============================================================================= class KFDifficulty_FleshpoundKing extends KFMonsterDifficultyInfo abstract; /** Per-difficulty cooldown times for the chest beam */ var const protected array ChestBeamCooldowns; /** Returns the per-difficulty cooldown time */ static function float GetChestBeamCooldownTime( KFGameReplicationInfo KFGRI ) { return default.ChestBeamCooldowns[KFGRI.GetModifiedGameDifficulty()]; } defaultproperties { // Normal difficulty Normal={(HealthMod=0.630000, //0.75 //0.57 HeadHealthMod=0.630000, //0.75 //0.57 SprintChance=0.0, DamagedSprintChance=0.0, DamageMod=0.510000, //0.41 SoloDamageMod=0.500000, BlockSettings={(Chance=0.0, Duration=1.25, MaxBlocks=2, Cooldown=4.5, DamagedHealthPctToTrigger=0.05, MeleeDamageModifier=0.9, DamageModifier=0.9, AfflictionModifier=0.2, SoloChanceMultiplier=0.1)}, RallySettings={(bCanRally=false)} )} // Hard difficulty Hard={(HealthMod=0.830000, //0.75 HeadHealthMod=0.830000, //0.75 SprintChance=0.0, DamagedSprintChance=0.0, DamageMod=0.750000, //0.65 //0.85 SoloDamageMod=0.500000, BlockSettings={(Chance=0.01, Duration=1.25, MaxBlocks=3, Cooldown=4.5, DamagedHealthPctToTrigger=0.05, MeleeDamageModifier=0.9, DamageModifier=0.9, AfflictionModifier=0.2, SoloChanceMultiplier=0.1)}, RallySettings={(bCanRally=false)} )} // Suicidal difficulty Suicidal={(HealthMod=1.00000, HeadHealthMod=1.050000, //SprintChance=0.0, //DamagedSprintChance=0.0, DamageMod=1.0, SoloDamageMod=0.500000, BlockSettings={(Chance=0.2, Duration=1.25, MaxBlocks=4, Cooldown=6.5, DamagedHealthPctToTrigger=0.05, MeleeDamageModifier=0.9, DamageModifier=0.9, AfflictionModifier=0.2, SoloChanceMultiplier=0.1)}, RallySettings={(DealtDamageModifier=1.2, TakenDamageModifier=0.9)} )} // Hell On Earth difficulty HellOnEarth={(HealthMod=1.200000, HeadHealthMod=1.00000, //SprintChance=0.0, //DamagedSprintChance=0.0, DamageMod=1.2, //1.487500 SoloDamageMod=0.650000, BlockSettings={(Chance=0.3, Duration=1.25, MaxBlocks=5, Cooldown=6.5, DamagedHealthPctToTrigger=0.05, MeleeDamageModifier=0.9, DamageModifier=0.9, AfflictionModifier=0.2, SoloChanceMultiplier=0.2)}, RallySettings={(DealtDamageModifier=1.2, TakenDamageModifier=0.9)} )} // Body and head health scale by number of players NumPlayersScale_BodyHealth=0.3900000 //0.5 //0.25 NumPlayersScale_HeadHealth=0.2800000 //0.3 //0.15 // Chest beam attack settings ChestBeamCooldowns=(10.0f, 9.0f, 7.0f, 6.0f) // Normal, Hard, Suicidal, HoE // Versus Block settings BlockSettings_Versus={()} BlockSettings_Player_Versus=(DamageModifier=0.7, MeleeDamageModifier=0.7) // Versus Rally settings RallySettings_Versus={(bCauseSprint=false)} RallySettings_Player_Versus={(DealtDamageModifier=1.2)} }