//============================================================================= // KFDifficulty_ClotAlpha //============================================================================= // Per Zed, per difficulty balance settings //============================================================================= // Killing Floor 2 // Copyright (C) 2016 Tripwire Interactive LLC //============================================================================= class KFDifficulty_ClotAlpha extends KFMonsterDifficultyInfo abstract; defaultproperties { // Normal difficulty Normal={(HealthMod=0.75, HeadHealthMod=0.75, RallySettings={(bCanRally=false)} )} // Hard difficulty Hard={(DamagedSprintChance=0.70, //0.05 RallySettings={(bCanRally=false)} )} // Suicidal difficulty Suicidal={(SprintChance=0.50, //0.05 DamagedSprintChance=1.0, RallySettings={(bCauseSprint=true, DealtDamageModifier=2.0, TakenDamageModifier=0.5)} // 1.2 )} // Hell On Earth difficulty HellOnEarth={(SprintChance=0.85, //0.75 DamagedSprintChance=1.0, RallySettings={(bCauseSprint=true, DealtDamageModifier=2.0, TakenDamageModifier=0.5)} //{(bCauseSprint=true, DealtDamageModifier=1.5, TakenDamageModifier=0.9)} )} // Versus Rally settings RallySettings_Versus={(bCauseSprint=true)} RallySettings_Player_Versus={(DealtDamageModifier=1.5)} //1.2 // Special Alpha spawn chances ChanceToSpawnAsSpecial(`DIFFICULTY_Normal) =0.0 ChanceToSpawnAsSpecial(`DIFFICULTY_Hard) =0.0 ChanceToSpawnAsSpecial(`DIFFICULTY_Suicidal) =0.25 ChanceToSpawnAsSpecial(`DIFFICULTY_HellOnEarth) =0.35 }