//============================================================================= // KFDT_Ballistic_Winchester //============================================================================= // Ballistic damage with light impact energy, but stronger hit reactions //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC //============================================================================= class KFDT_Ballistic_Winchester extends KFDT_Ballistic_Rifle abstract hidedropdown; /** Allows the damage type to customize exactly which hit zones it can dismember */ static simulated function bool CanDismemberHitZone( name InHitZoneName ) { if( super.CanDismemberHitZone( InHitZoneName ) ) { return true; } switch ( InHitZoneName ) { case 'lupperarm': case 'rupperarm': return true; } return false; } defaultproperties { KDamageImpulse=2000 KDeathUpKick=400 KDeathVel=250 KnockdownPower=20 StunPower=20 //25 StumblePower=0 GunHitPower=80 //100 MeleeHitPower=0 ModifierPerkList(0)=class'KFPerk_Sharpshooter' WeaponDef=class'KFWeapDef_Winchester1894' }