//============================================================================= // KFDT_Ballistic_HRG_Stunner //============================================================================= // Damage type class for the HRG Stunner //============================================================================= // Killing Floor 2 // Copyright (C) 2021 Tripwire Interactive LLC //============================================================================= class KFDT_Ballistic_HRG_Stunner extends KFDT_Ballistic_Submachinegun abstract hidedropdown; /** Allows the damage type to customize exactly which hit zones it can dismember */ static simulated function bool CanDismemberHitZone( name InHitZoneName ) { if( super.CanDismemberHitZone( InHitZoneName ) ) { return true; } switch ( InHitZoneName ) { case 'lupperarm': case 'rupperarm': case 'chest': case 'heart': return true; } return false; } defaultproperties { BloodSpread=0.4 BloodScale=0.6 KDamageImpulse=1500 //900 KDeathUpKick=-1000 //-500 KDeathVel=600 //350 GibImpulseScale=1.0 StumblePower=35 KnockdownPower=25 GunHitPower=25 //Perk ModifierPerkList(0)=class'KFPerk_SWAT' WeaponDef=class'KFWeapDef_HRG_Stunner' }