//============================================================================= // KFGFxPerksContainer_Details //============================================================================= // Class Description //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // - Author 12/10/2013 //============================================================================= class KFGFxPerksContainer_Details extends KFGFxPerksContainer; var localized string ExperienceString, ObjectivesString, PerkBonusesString, BasicLoadoutString; function Initialize( KFGFxObject_Menu NewParentMenu ) { super.Initialize( NewParentMenu ); LocalizeContainer(); } function LocalizeContainer() { GetObject("objectivesTitleTextField").SetString("text", ObjectivesString); GetObject("perkBonusTextField").SetString("text", PerkBonusesString); GetObject("basicLoadoutTextField").SetString("text", BasicLoadoutString); } function bool CanChooseWeapons(KFPlayerController KFPC) { local KFGameReplicationInfo KFGRI; KFGRI = KFGameReplicationInfo(KFPC.WorldInfo.GRI); if (KFPC != none) { if (KFPC.Pawn.IsAliveAndWell() == false || KFPC.PlayerReplicationInfo.bIsSpectator || KFPC.PlayerReplicationInfo.bOnlySpectator) { return true; } } if (KFGRI != none) { if (KFGRI.WaveNum == 0) { if (KFGRI.bWaveStarted) { return false; } } else { return false; } } return true; } function UpdateDetailsInternal(class PerkClass, KFPlayerController KFPC, byte WeaponIdx, byte SecondaryWeaponIdx, byte GrenadeIdx) { local GFxObject DetailsProvider; local array WeaponNames; local array WeaponSources; local int i; local bool CanIChooseWeapons; DetailsProvider = CreateObject( "Object" ); DetailsProvider.SetString( "ExperienceMessage", ExperienceString @ KFPC.GetPerkXP(PerkClass) ); if(PerkClass.default.PrimaryWeaponDef != none) { AddWeaponInfo(WeaponNames, WeaponSources, PerkClass.static.GetPrimaryWeaponName(WeaponIdx), PerkClass.static.GetPrimaryWeaponImagePath(WeaponIdx)); } if(PerkClass.default.SecondaryWeaponPaths.Length > 0) { AddWeaponInfo(WeaponNames, WeaponSources, PerkClass.static.GetSecondaryWeaponName(SecondaryWeaponIdx), PerkClass.static.GetSecondaryWeaponImagePath(SecondaryWeaponIdx)); } if(PerkClass.default.KnifeWeaponDef != none) { AddWeaponInfo(WeaponNames, WeaponSources, PerkClass.default.KnifeWeaponDef.static.GetItemName(), PerkClass.default.KnifeWeaponDef.static.GetImagePath()); } if(PerkClass.default.GrenadeWeaponDef != none) { AddWeaponInfo(WeaponNames, WeaponSources, PerkClass.static.GetGrenadeWeaponName(GrenadeIdx), PerkClass.static.GetGrenadeWeaponImagePath(GrenadeIdx)); } for (i = 0; i < WeaponNames.length; i++) { DetailsProvider.SetString( "WeaponName" $ i, WeaponNames[i] ); DetailsProvider.SetString( "WeaponImage" $ i, "img://"$WeaponSources[i] ); } DetailsProvider.SetString( "EXPAction1", PerkClass.default.EXPAction1 ); DetailsProvider.SetString( "EXPAction2", PerkClass.default.EXPAction2 ); CanIChooseWeapons = CanChooseWeapons(KFPC); DetailsProvider.SetBool("ShowPrimaryWeaponSelectors", CanIChooseWeapons && PerkClass.static.CanChoosePrimaryWeapon()); DetailsProvider.SetBool("ShowSecondaryWeaponSelectors", CanIChooseWeapons && PerkClass.static.CanChooseSecondaryWeapon()); DetailsProvider.SetBool("ShowGrenadeSelectors", PerkClass.static.CanChooseGrenade()); SetObject( "detailsData", DetailsProvider ); } function UpdateDetails(class PerkClass, byte SelectedSkills[`MAX_PERK_SKILLS], bool IsChoosingPrev, bool IsChoosingNext, bool UpdateUI) { local KFPlayerController KFPC; local byte WeaponIdx, SecondaryWeaponIdx, GrenadeIdx; KFPC = KFPlayerController( GetPC() ); if ( KFPC == none) { return; } WeaponIdx = 0; SecondaryWeaponIdx = 0; GrenadeIdx = 0; UpdateAndGetCurrentWeaponIndexes(PerkClass, KFPC, WeaponIdx, SecondaryWeaponIdx, GrenadeIdx, SelectedSkills, IsChoosingPrev, IsChoosingNext); if (UpdateUI) { UpdateDetailsInternal(PerkClass, KFPC, WeaponIdx, SecondaryWeaponIdx, GrenadeIdx); } } function AddWeaponInfo(out array WeaponNames, out array WeaponSources, string WeaponName, string WeaponSource) { WeaponNames.AddItem(WeaponName); WeaponSources.AddItem(WeaponSource); } function UpdatePassives(Class PerkClass) { local GFxObject PassivesProvider; local GFxObject PassiveObject; local KFPlayerController KFPC; local array PassiveValues, Increments; local byte i; KFPC = KFPlayerController( GetPC() ); if ( KFPC != none ) { PerkClass.static.GetPassiveStrings( PassiveValues, Increments, KFPC.GetPerkLevelFromPerkList(PerkClass)); PassivesProvider = CreateArray(); for ( i = 0; i < PassiveValues.length; i++ ) { PassiveObject = CreateObject( "Object" ); PassiveObject.SetString( "PassiveTitle", PerkClass.default.Passives[i].Title ); PassiveObject.SetString( "PerkBonusModifier", Increments[i]); PassiveObject.SetString( "PerkBonusAmount", PassiveValues[i] ); PassivesProvider.SetElementObject( i, PassiveObject ); } } SetObject( "passivesData", PassivesProvider ); } function UpdateAndGetCurrentWeaponIndexes(class PerkClass, KFPlayerController KFPC, out byte WeaponIdx, out byte SecondaryWeaponIdx, out byte GrenadeIdx , byte SelectedSkills[`MAX_PERK_SKILLS], bool IsChoosingPrev, bool IsChoosingNext) { local KFGameReplicationInfo KFGRI; KFGRI = KFGameReplicationInfo(KFPC.WorldInfo.GRI); SecondaryWeaponIdx = PerkClass.static.GetSecondaryWeaponSelectedIndex(KFPC.SurvivalPerkSecondaryWeapIndex); if (KFPC.CurrentPerk.Class.Name == PerkClass.Name) { KFPC.CurrentPerk.StartingSecondaryWeaponClassIndex = SecondaryWeaponIdx; } if (PerkClass.Name == 'KFPerk_Survivalist') { WeaponIdx = PerkClass.static.GetWeaponSelectedIndex(KFPC.SurvivalPerkWeapIndex); GrenadeIdx = PerkClass.static.GetGrenadeSelectedIndexUsingSkills(KFPC.SurvivalPerkGrenIndex, SelectedSkills, IsChoosingPrev, IsChoosingNext); if (KFPC.CurrentPerk.Class.Name == PerkClass.Name) { KFPerk_Survivalist(KFPC.CurrentPerk).StartingWeaponClassIndex = WeaponIdx; KFPerk_Survivalist(KFPC.CurrentPerk).StartingGrenadeClassIndex = GrenadeIdx; // If we are in no gameplay time insta change if (!KFGRI.bWaveIsActive || KFPC.PlayerReplicationInfo.bIsSpectator) { KFPerk_Survivalist(KFPC.CurrentPerk).UpdateCurrentGrenade(); } } } }