/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqVar_Bool extends SequenceVariable native(Sequence); cpptext { virtual UBOOL* GetRef() { return (UBOOL*)&bValue; } FString GetValueStr() { return bValue ? GTrue : GFalse; } virtual UBOOL SupportsProperty(UProperty *Property) { return (Property->IsA(UBoolProperty::StaticClass())); } virtual void PublishValue(USequenceOp *Op, UProperty *Property, FSeqVarLink &VarLink); virtual void PopulateValue(USequenceOp *Op, UProperty *Property, FSeqVarLink &VarLink); } var() int bValue; // Red bool - gives you wings! defaultproperties { ObjName="Bool" ObjColor=(R=255,G=0,B=0,A=255) // red }