/** * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ /** event that is triggered when a PickupFactory's status changes */ class SeqEvent_PickupStatusChange extends SequenceEvent; defaultproperties { ObjName="Pickup Status Change" OutputLinks[0]=(LinkDesc="Available") OutputLinks[1]=(LinkDesc="Taken") bPlayerOnly=false MaxTriggerCount=0 }