/** * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqAct_SetParticleSysParam extends SequenceAction; var() editinline array InstanceParameters; /** Should ScalarValue override any entries to InstanceParameters? */ var() bool bOverrideScalar; /** Override scalar value */ var() float ScalarValue; defaultproperties { ObjName="Set Particle Param" ObjCategory="Particles" bOverrideScalar=TRUE VariableLinks(1)=(ExpectedType=class'SeqVar_Float',LinkDesc="Scalar Value",PropertyName=ScalarValue) }