/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqAct_GetDistance extends SequenceAction native(Sequence); cpptext { void Activated(); } var() editconst float Distance; defaultproperties { ObjName="Get Distance" ObjCategory="Actor" VariableLinks.Empty VariableLinks(0)=(ExpectedType=class'SeqVar_Object',LinkDesc="A") VariableLinks(1)=(ExpectedType=class'SeqVar_Object',LinkDesc="B") VariableLinks(2)=(ExpectedType=class'SeqVar_Float',LinkDesc="Distance",bWriteable=true,PropertyName=Distance) }