/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class PostProcessChain extends Object native; /** Post process effects active in this chain. Rendered in order */ var array Effects; /** * Returns the index of the named post process effect, None if not found. */ final function PostProcessEffect FindPostProcessEffect(name EffectName) { local int Idx; for (Idx = 0; Idx < Effects.Length; Idx++) { if (Effects[Idx] != None && Effects[Idx].EffectName == EffectName) { return Effects[Idx]; } } // not found return None; }