/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class NxRadialCustomForceField extends NxRadialForceField native(ForceField) placeable; /** */ var() interp float SelfRotationStrength; /** custom force field kernel */ var const native transient pointer Kernel{class NxForceFieldKernelRadial}; cpptext { virtual void DefineForceFunction(FPointer ForceFieldDesc); virtual void InitRBPhys(); virtual void TermRBPhys(FRBPhysScene* Scene); } defaultproperties { }