/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class InterpTrackInstDirector extends InterpTrackInst native(Interpolation); var Actor OldViewTarget; /** Rendering overrides that were active on the player camera, used to restore settings when the director track ends in game. */ var RenderingPerformanceOverrides OldRenderingOverrides; cpptext { /** Initialise this Track instance. Called in-game before doing any interpolation. */ virtual void InitTrackInst(UInterpTrack* Track); /** Called when interpolation is done. Should not do anything else with this TrackInst after this. */ virtual void TermTrackInst(UInterpTrack* Track); } defaultproperties { }