class InterpTrackFloatBase extends InterpTrack native(Interpolation) abstract; /** * InterpTrackFloatBase * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ cpptext { // UObject interface virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent); // InterpTrack interface virtual INT GetNumKeyframes() const; virtual void GetTimeRange(FLOAT& StartTime, FLOAT& EndTime) const; virtual FLOAT GetTrackEndTime() const; virtual FLOAT GetKeyframeTime(INT KeyIndex) const; virtual INT SetKeyframeTime(INT KeyIndex, FLOAT NewKeyTime, UBOOL bUpdateOrder=true); virtual void RemoveKeyframe(INT KeyIndex); virtual INT DuplicateKeyframe(INT KeyIndex, FLOAT NewKeyTime); virtual UBOOL GetClosestSnapPosition(FLOAT InPosition, TArray &IgnoreKeys, FLOAT& OutPosition); virtual FColor GetKeyframeColor(INT KeyIndex) const; // FCurveEdInterface interface virtual INT GetNumKeys(); virtual INT GetNumSubCurves() const; virtual FLOAT GetKeyIn(INT KeyIndex); virtual FLOAT GetKeyOut(INT SubIndex, INT KeyIndex); virtual void GetInRange(FLOAT& MinIn, FLOAT& MaxIn); virtual void GetOutRange(FLOAT& MinOut, FLOAT& MaxOut); virtual BYTE GetKeyInterpMode(INT KeyIndex); virtual void GetTangents(INT SubIndex, INT KeyIndex, FLOAT& ArriveTangent, FLOAT& LeaveTangent); virtual FLOAT EvalSub(INT SubIndex, FLOAT InVal); virtual INT CreateNewKey(FLOAT KeyIn); virtual void DeleteKey(INT KeyIndex); virtual INT SetKeyIn(INT KeyIndex, FLOAT NewInVal); virtual void SetKeyOut(INT SubIndex, INT KeyIndex, FLOAT NewOutVal); virtual void SetKeyInterpMode(INT KeyIndex, EInterpCurveMode NewMode); virtual void SetTangents(INT SubIndex, INT KeyIndex, FLOAT ArriveTangent, FLOAT LeaveTangent); /** Returns TRUE if this curve uses legacy tangent/interp algorithms and may be 'upgraded' */ virtual UBOOL UsingLegacyInterpMethod() const; /** 'Upgrades' this curve to use the latest tangent/interp algorithms (usually, will 'bake' key tangents.) */ virtual void UpgradeInterpMethod(); } /** Actually track data containing keyframes of float as it varies over time. */ var InterpCurveFloat FloatTrack; /** Tension of curve, used for keypoints using automatic tangents. */ var() float CurveTension; defaultproperties { TrackTitle="Generic Float Track" CurveTension=0.0 }