/** * CameraAnim: defines a pre-packaged animation to be played on a camera. * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class CameraAnim extends Object notplaceable native(Camera); /** The InterpGroup that holds our actual interpolation data. */ var InterpGroupCamera CameraInterpGroup; /** This is to preview and they only exists in editor */ var editoronly transient InterpGroup PreviewInterpGroup; /** Length, in seconds. */ var const float AnimLength; /** AABB in local space. */ var const box BoundingBox; /** The "base" postprocess settings to use, to support non-animating settings. */ var const PostProcessSettings BasePPSettings; var const float BasePPSettingsAlpha; /** The */ var const float BaseFOV; cpptext { protected: void CalcLocalAABB(); public: /** Overridden to calculate the bbox at save time. */ virtual void PreSave(); virtual void PostLoad(); INT GetResourceSize(); UBOOL CreateFromInterpGroup(class UInterpGroup* SrcGroup, class USeqAct_Interp* Interp); FBox GetAABB(FVector const& BaseLoc, FRotator const& BaseRot, FLOAT Scale) const; UBOOL InitializeCamera(class UInterpGroup* SrcGroup, class USeqAct_Interp* Interp); }; defaultproperties { AnimLength=3.f BaseFOV=90 BasePPSettingsAlpha=1.f // override nothing unless explicitly chosen BasePPSettings={( bOverride_EnableBloom=FALSE, bOverride_EnableDOF=FALSE, bOverride_EnableMotionBlur=FALSE, bOverride_EnableSceneEffect=FALSE, bOverride_AllowAmbientOcclusion=FALSE, bOverride_OverrideRimShaderColor=FALSE, bOverride_Bloom_Scale=FALSE, bOverride_Bloom_Threshold=FALSE, bOverride_Bloom_Tint=FALSE, bOverride_Bloom_ScreenBlendThreshold=FALSE, bOverride_Bloom_InterpolationDuration=FALSE, bOverride_DOF_FalloffExponent=FALSE, bOverride_DOF_BlurKernelSize=FALSE, bOverride_DOF_BlurBloomKernelSize=FALSE, bOverride_DOF_MaxNearBlurAmount=FALSE, bOverride_DOF_MaxFarBlurAmount=FALSE, bOverride_DOF_FocusType=FALSE, bOverride_DOF_FocusInnerRadius=FALSE, bOverride_DOF_FocusDistance=FALSE, bOverride_DOF_FocusPosition=FALSE, bOverride_DOF_InterpolationDuration=FALSE, bOverride_MotionBlur_MaxVelocity=FALSE, bOverride_MotionBlur_Amount=FALSE, bOverride_MotionBlur_FullMotionBlur=FALSE, bOverride_MotionBlur_CameraRotationThreshold=FALSE, bOverride_MotionBlur_CameraTranslationThreshold=FALSE, bOverride_MotionBlur_InterpolationDuration=FALSE, bOverride_Scene_Desaturation=FALSE, bOverride_Scene_TonemapperScale=FALSE, bOverride_Scene_ImageGrainScale=FALSE, bOverride_Scene_HighLights=FALSE, bOverride_Scene_MidTones=FALSE, bOverride_Scene_Shadows=FALSE, bOverride_Scene_InterpolationDuration=FALSE, bOverride_RimShader_Color=FALSE, bOverride_RimShader_InterpolationDuration=FALSE, )} }