class ActorFactoryAkAmbientSound extends ActorFactory config(Editor) collapsecategories hidecategories(Object) native; cpptext { virtual AActor* CreateActor(const FVector* const Location, const FRotator* const Rotation, const class USeqAct_ActorFactory* const ActorFactoryData); virtual UBOOL CanCreateActor(FString& OutErrorMsg, UBOOL bFromAssetOnly = FALSE); virtual void AutoFillFields(class USelection* Selection); virtual FString GetMenuName(); } var() AKEvent AmbientEvent; defaultproperties { MenuName="Add AkAmbientSound" NewActorClass=class'AKAudio.AKAmbientSound' }