//============================================================================= // KFExplosion_ParasiteSeed //============================================================================= // Used by projectiles and kismet to spawn an explosion //============================================================================= // Killing Floor 2 // Copyright (C) 2021 Tripwire Interactive LLC //============================================================================= class KFExplosion_ParasiteSeed extends KFExplosion_MedicGrenade; var transient bool FirstExplosion; /** * Deal damage or heal players */ protected simulated function AffectsPawn(Pawn Victim, float DamageScale) { local KFPawn_Human HumanVictim; local KFPawn_Monster MonsterVictim; local KFProj_MedicGrenade OwnerProjectile; local bool bCanRepairArmor; local Box BBox; local vector BBoxCenter; local Actor HitActor; local bool bDamageBlocked; if( Victim != none && Victim.IsAliveAndWell() ) { MonsterVictim = KFPawn_Monster(Victim); if( MonsterVictim != none ) { if(!FirstExplosion || bWasFadedOut|| bDeleteMe || bPendingDelete ) { return; } Victim.GetComponentsBoundingBox(BBox); BBoxCenter = (BBox.Min + BBox.Max) * 0.5f; HitActor = TraceExplosive(BBoxCenter, Location + vect(0, 0, 20)); bDamageBlocked = (HitActor != None && HitActor != Victim); if(bDamageBlocked && HitActor.IsA('KFDoorActor')) { bDamageBlocked = false; } if( !bDamageBlocked ) { Victim.TakeRadiusDamage(InstigatorController, ExplosionTemplate.Damage * DamageScale, ExplosionTemplate.DamageRadius, ExplosionTemplate.MyDamageType, ExplosionTemplate.MomentumTransferScale, Location, bDoFullDamage, (Owner != None) ? Owner : self, ExplosionTemplate.DamageFalloffExponent); } } else { HumanVictim = KFPawn_Human(Victim); if( HumanVictim != none && HumanVictim.GetExposureTo(Location) > 0 ) { OwnerProjectile = KFProj_MedicGrenade(Owner); if( OwnerProjectile != none ) { bCanRepairArmor = OwnerProjectile.HealedPawns.Find( HumanVictim ) == INDEX_NONE; } HumanVictim.HealDamage(HealingAmount, InstigatorController, HealingDamageType, bCanRepairArmor); if( bCanRepairArmor ) { OwnerProjectile.HealedPawns.AddItem( HumanVictim ); } } } } } simulated function DelayedExplosionDamage() { FirstExplosion=false; super.DelayedExplosionDamage(); } DefaultProperties { FirstExplosion = true; HealingDamageType=class'KFDT_Healing_ParasiteSeed' HealingAmount=5 //10 Interval=0.5 //1 MaxTime=5.5 //6.5 //8 bExplodeMoreThanOnce=false bDoFullDamage=false //true bSkipLineCheckForPawns=true LoopingParticleEffect=ParticleSystem'WEP_3P_Medic_Grenade_EMIT.FX_Medic_Grenade_Explosion' LoopStartEvent=AkEvent'WW_WEP_Medic_GrenadeLauncher.Play_WEP_Medic_GrenadeLauncher_Grenade_Smoke_Loop' LoopStopEvent=AkEvent'WW_WEP_Medic_GrenadeLauncher.Stop_WEP_Medic_GrenadeLauncher_Grenade_Smoke_Loop' }