//============================================================================= // KFDifficulty_ClotSlasher //============================================================================= // Per Zed, per difficulty balance settings //============================================================================= // Killing Floor 2 // Copyright (C) 2016 Tripwire Interactive LLC //============================================================================= class KFDifficulty_ClotSlasher extends KFMonsterDifficultyInfo abstract; defaultproperties { // Normal difficulty Normal={(HealthMod=0.750000, HeadHealthMod=0.750000, ZedTimeSpeedScale=0.0, EvadeOnDamageSettings={(Chance=0.1, DamagedHealthPctToTrigger=0.01)}, RallySettings={(bCanRally=false)} )} // Hard difficulty Hard={(DamagedSprintChance=1.000000, ZedTimeSpeedScale=0.0, EvadeOnDamageSettings={(Chance=0.4, DamagedHealthPctToTrigger=0.01)}, RallySettings={(bCanRally=false)} )} // Suicidal difficulty Suicidal={(SprintChance=0.850000, //0.5 DamagedSprintChance=1.000000, MovementSpeedMod=1.2, //1.1 ZedTimeSpeedScale=0.0, EvadeOnDamageSettings={(Chance=1.0, DamagedHealthPctToTrigger=0.01)}, RallySettings={(bCauseSprint=true, DealtDamageModifier=2.0, TakenDamageModifier=0.5)}//{(bCauseSprint=true, DealtDamageModifier=1.5, TakenDamageModifier=0.9)} )} // Hell On Earth difficulty HellOnEarth={(SprintChance=0.95000, //0.7 DamagedSprintChance=1.000000, MovementSpeedMod=1.3, //1.2 ZedTimeSpeedScale=0.0, EvadeOnDamageSettings={(Chance=1.0, DamagedHealthPctToTrigger=0.01)}, RallySettings={(bCauseSprint=true, DealtDamageModifier=2.0, TakenDamageModifier=0.5)} //{(bCauseSprint=true, DealtDamageModifier=1.5, TakenDamageModifier=0.9)} )} // Versus Rally settings RallySettings_Versus={(bCauseSprint=true)} RallySettings_Player_Versus={(DealtDamageModifier=1.2)} // Versus Zed Time speed scales // normal zed time speed scale = 0.20 ZedTimeSpeedScale_Versus=0.25 ZedTimeSpeedScale_Player_Versus=0.75 }