//============================================================================= // KFDT_Slashing_IonThrusterHeavy //============================================================================= // Killing Floor 2 // Copyright (C) 2017 Tripwire Interactive LLC //============================================================================= class KFDT_Slashing_IonThrusterHeavy extends KFDT_Slashing_IonThruster abstract; /** Allows the damage type to customize exactly which hit zones it can dismember */ static simulated function bool CanDismemberHitZone( name InHitZoneName ) { if( super.CanDismemberHitZone( InHitZoneName ) ) { return true; } switch ( InHitZoneName ) { case 'lupperarm': case 'rupperarm': return true; } return false; } defaultproperties { // Physics KDamageImpulse=1600 KDeathUpKick=200 KDeathVel=500 // Afflictions StumblePower=100 MeleeHitPower=125 BurnPower=50 BurnDamageType=class'KFDT_Fire_IonThrusterDoT' EffectGroup=FXG_Slashing_Ion GoreDamageGroup=DGT_Fire WeaponDef=class'KFWeapDef_IonThruster' ModifierPerkList(0)=class'KFPerk_Berserker' OverrideImpactEffect=ParticleSystem'WEP_Ion_Sword_EMIT.FX_Ion_Sword_Impact' }