//============================================================================= // KFDT_Ballistic_HRGIncendiaryRifle //============================================================================= //============================================================================= // Killing Floor 2 // Copyright (C) 2019 Tripwire Interactive LLC //============================================================================= class KFDT_Ballistic_HRGTeslauncher extends KFDT_Microwave abstract hidedropdown; // Damage type to use for the burning damage over time var class BurnDamageType; /** Allows the damage type to customize exactly which hit zones it can dismember */ static simulated function bool CanDismemberHitZone( name InHitZoneName ) { /*if( super.CanDismemberHitZone( InHitZoneName ) ) { return true; } switch ( InHitZoneName ) { case 'lupperarm': case 'rupperarm': return true; }*/ //remove from now because we dont know if we want to dismember zones return false; } /** Play damage type specific impact effects when taking damage */ static function PlayImpactHitEffects(KFPawn P, vector HitLocation, vector HitDirection, byte HitZoneIndex, optional Pawn HitInstigator) { // Play burn effect when dead if (P.bPlayedDeath && P.WorldInfo.TimeSeconds > P.TimeOfDeath) { default.BurnDamageType.static.PlayImpactHitEffects(P, HitLocation, HitDirection, HitZoneIndex, HitInstigator); return; } super.PlayImpactHitEffects(P, HitLocation, HitDirection, HitZoneIndex, HitInstigator); } /** Called when damage is dealt to apply additional damage type (e.g. Damage Over Time) */ static function ApplySecondaryDamage(KFPawn Victim, int DamageTaken, optional Controller InstigatedBy) { // Overriden to specific a different damage type to do the burn damage over // time. We do this so we don't get shotgun pellet impact sounds/fx during // the DOT burning. if (default.BurnDamageType.default.DoT_Type != DOT_None) { Victim.ApplyDamageOverTime(DamageTaken, InstigatedBy, default.BurnDamageType); } } defaultproperties { KDamageImpulse=550 GibImpulseScale=0.85 KDeathUpKick=-200 KDeathVel=200 BurnPower = 8 MicrowavePower = 45 StumblePower=18 GunHitPower=30//0 WeaponDef=class'KFWeapDef_HRGTeslauncher' //Perk ModifierPerkList(0)=class'KFPerk_Berserker' EffectGroup=FXG_MicrowaveProj BurnDamageType=class'KFDT_Fire_HRGTeslauncherDoT' }