//============================================================================= // KFDT_Ballistic_Deagle //============================================================================= // Pistol damage type for the desert eagle pistol //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // John "Ramm-Jaeger" Gibson //============================================================================= class KFDT_Ballistic_Deagle extends KFDT_Ballistic_Handgun abstract hidedropdown; /** Allows the damage type to customize exactly which hit zones it can dismember */ static simulated function bool CanDismemberHitZone( name InHitZoneName ) { if( super.CanDismemberHitZone( InHitZoneName ) ) { return true; } switch ( InHitZoneName ) { case 'lupperarm': case 'rupperarm': case 'chest': case 'heart': return true; } return false; } defaultproperties { KDamageImpulse=2500 KDeathUpKick=-500 KDeathVel=250 KnockdownPower=20 StumblePower=30 GunHitPower=150 WeaponDef=class'KFWeapDef_Deagle' ModifierPerkList(0)=class'KFPerk_Gunslinger' }