//============================================================================= // KFDT_Piercing //============================================================================= // Sharp or high velocity objects designed to pass through enemies //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC //============================================================================= class KFDT_Piercing extends KFDamageType abstract; /** Allows the damage type to customize exactly which hit zones it can dismember */ static simulated function bool CanDismemberHitZone(name InHitZoneName) { switch (InHitZoneName) { case 'lhand': case 'rhand': case 'lfoot': case 'rfoot': case 'lforearm': case 'rforearm': case 'lcalf': case 'rcalf': case 'lthigh': case 'rthigh': case 'head': return true; } return false; } defaultproperties { KDamageImpulse=300 EffectGroup=FXG_Piercing }