//============================================================================= // KFAISpawnManager_Long //============================================================================= // The KFAISpawnManager for a long length game //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // - Christian "schneidzekk" Schneider //============================================================================= class KFAISpawnManager_Long extends KFAISpawnManager; DefaultProperties { EarlyWaveIndex=5 // --------------------------------------------- // Wave settings // Normal DifficultyWaveSettings(0)={(Waves[0]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Norm.ZED_Wave1_Long_Norm', Waves[1]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Norm.ZED_Wave2_Long_Norm', Waves[2]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Norm.ZED_Wave3_Long_Norm', Waves[3]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Norm.ZED_Wave4_Long_Norm', Waves[4]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Norm.ZED_Wave5_Long_Norm', Waves[5]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Norm.ZED_Wave6_Long_Norm', Waves[6]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Norm.ZED_Wave7_Long_Norm', Waves[7]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Norm.ZED_Wave8_Long_Norm', Waves[8]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Norm.ZED_Wave9_Long_Norm', Waves[9]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Norm.ZED_Wave10_Long_Norm', Waves[10]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Norm.ZED_Boss_Long_Norm')} // Hard DifficultyWaveSettings(1)={(Waves[0]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Hard.ZED_Wave1_Long_Hard', Waves[1]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Hard.ZED_Wave2_Long_Hard', Waves[2]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Hard.ZED_Wave3_Long_Hard', Waves[3]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Hard.ZED_Wave4_Long_Hard', Waves[4]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Hard.ZED_Wave5_Long_Hard', Waves[5]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Hard.ZED_Wave6_Long_Hard', Waves[6]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Hard.ZED_Wave7_Long_Hard', Waves[7]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Hard.ZED_Wave8_Long_Hard', Waves[8]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Hard.ZED_Wave9_Long_Hard', Waves[9]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Hard.ZED_Wave10_Long_Hard', Waves[10]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Hard.ZED_Boss_Long_Hard')} // Suicidal DifficultyWaveSettings(2)={(Waves[0]=KFAIWaveInfo'GP_Spawning_ARCH.Long.SUI.ZED_Wave1_Long_Sui', Waves[1]=KFAIWaveInfo'GP_Spawning_ARCH.Long.SUI.ZED_Wave2_Long_Sui', Waves[2]=KFAIWaveInfo'GP_Spawning_ARCH.Long.SUI.ZED_Wave3_Long_Sui', Waves[3]=KFAIWaveInfo'GP_Spawning_ARCH.Long.SUI.ZED_Wave4_Long_Sui', Waves[4]=KFAIWaveInfo'GP_Spawning_ARCH.Long.SUI.ZED_Wave5_Long_Sui', Waves[5]=KFAIWaveInfo'GP_Spawning_ARCH.Long.SUI.ZED_Wave6_Long_Sui', Waves[6]=KFAIWaveInfo'GP_Spawning_ARCH.Long.SUI.ZED_Wave7_Long_Sui', Waves[7]=KFAIWaveInfo'GP_Spawning_ARCH.Long.SUI.ZED_Wave8_Long_Sui', Waves[8]=KFAIWaveInfo'GP_Spawning_ARCH.Long.SUI.ZED_Wave9_Long_Sui', Waves[9]=KFAIWaveInfo'GP_Spawning_ARCH.Long.SUI.ZED_Wave10_Long_Sui', Waves[10]=KFAIWaveInfo'GP_Spawning_ARCH.Long.SUI.ZED_Boss_Long_Sui')} // Hell On Earth DifficultyWaveSettings(3)={(Waves[0]=KFAIWaveInfo'GP_Spawning_ARCH.Long.HOE.ZED_Wave1_Long_HOE', Waves[1]=KFAIWaveInfo'GP_Spawning_ARCH.Long.HOE.ZED_Wave2_Long_HOE', Waves[2]=KFAIWaveInfo'GP_Spawning_ARCH.Long.HOE.ZED_Wave3_Long_HOE', Waves[3]=KFAIWaveInfo'GP_Spawning_ARCH.Long.HOE.ZED_Wave4_Long_HOE', Waves[4]=KFAIWaveInfo'GP_Spawning_ARCH.Long.HOE.ZED_Wave5_Long_HOE', Waves[5]=KFAIWaveInfo'GP_Spawning_ARCH.Long.HOE.ZED_Wave6_Long_HOE', Waves[6]=KFAIWaveInfo'GP_Spawning_ARCH.Long.HOE.ZED_Wave7_Long_HOE', Waves[7]=KFAIWaveInfo'GP_Spawning_ARCH.Long.HOE.ZED_Wave8_Long_HOE', Waves[8]=KFAIWaveInfo'GP_Spawning_ARCH.Long.HOE.ZED_Wave9_Long_HOE', Waves[9]=KFAIWaveInfo'GP_Spawning_ARCH.Long.HOE.ZED_Wave10_Long_HOE', Waves[10]=KFAIWaveInfo'GP_Spawning_ARCH.Long.HOE.ZED_Boss_Long_HOE')} // Normal SoloWaveSpawnRateModifier(0)={(RateModifier[0]=1.55, // Wave 1 //1.65all RateModifier[1]=1.59, // Wave 2 RateModifier[2]=1.64, // Wave 3 RateModifier[3]=1.68, // Wave 4 RateModifier[4]=1.72, // Wave 5 RateModifier[5]=1.75, // Wave 6 RateModifier[6]=1.78, // Wave 7 RateModifier[7]=1.81, // Wave 8 RateModifier[8]=1.84, // Wave 9 RateModifier[9]=1.85)} // Wave 10 // Hard SoloWaveSpawnRateModifier(1)={(RateModifier[0]=1.55, // Wave 1 //1.8all RateModifier[1]=1.59, // Wave 2 RateModifier[2]=1.64, // Wave 3 RateModifier[3]=1.68, // Wave 4 RateModifier[4]=1.72, // Wave 5 RateModifier[5]=1.75, // Wave 6 RateModifier[6]=1.77, // Wave 7 RateModifier[7]=1.79, // Wave 8 RateModifier[8]=1.80, // Wave 9 RateModifier[9]=1.80)} // Wave 10 // Suicidal SoloWaveSpawnRateModifier(2)={(RateModifier[0]=1.55, // Wave 1 //1.8all RateModifier[1]=1.59, // Wave 2 RateModifier[2]=1.64, // Wave 3 RateModifier[3]=1.68, // Wave 4 RateModifier[4]=1.72, // Wave 5 RateModifier[5]=1.75, // Wave 6 RateModifier[6]=1.77, // Wave 7 RateModifier[7]=1.79, // Wave 8 RateModifier[8]=1.80, // Wave 9 RateModifier[9]=1.80)} // Wave 10 // Hell On Earth SoloWaveSpawnRateModifier(3)={(RateModifier[0]=1.55, // Wave 1 //1.4all RateModifier[1]=1.59, // Wave 2 RateModifier[2]=1.64, // Wave 3 RateModifier[3]=1.68, // Wave 4 RateModifier[4]=1.72, // Wave 5 RateModifier[5]=1.75, // Wave 6 RateModifier[6]=1.77, // Wave 7 RateModifier[7]=1.79, // Wave 8 RateModifier[8]=1.80, // Wave 9 RateModifier[9]=1.80)} // Wave 10 }