//! @file SubstanceAirGraphInstance.uc //! @author Antoine Gonzalez - Allegorithmic //! @copyright Allegorithmic. All rights reserved. //! //! @brief the interface to access a Substance Air Graph Instance class SubstanceAirGraphInstance extends Object native(Texture) hidecategories(Object); enum SubstanceAirInputType { SIT_Float , /**< = 0x0, Float (scalar) type */ SIT_Float2 , /**< = 0x1, 2D Float (vector) type */ SIT_Float3 , /**< = 0x2, 3D Float (vector) type */ SIT_Float4 , /**< = 0x3, 4D Float (vector) type (e.g. color) */ SIT_Integer , /**< = 0x4, Integer type (int 32bits, enum or bool) */ SIT_Image , /**< = 0x5, bitmap/texture data */ SIT_Unused_6 , /** adding some padding in the enum to match the native one*/ SIT_Unused_7 , /** adding some padding in the enum to match the native one*/ SIT_Integer2 , /**< = 0x8, 2D Integer (vector) type */ SIT_Integer3 , /**< = 0x9, 3D Integer (vector) type */ SIT_Integer4 , /**< = 0xA, 4D Integer (vector) type */ }; // Substance graph instance, owned by this object var native pointer Instance{struct SubstanceAir::FGraphInstance}; // Substance Air Instance factory parent object var native SubstanceAirInstanceFactory Parent; // retrieve the input list native final function array GetInputNames(); // retrieve an input's type native final function SubstanceAirInputType GetInputType(const string InputName); // modify the input value of the specified input (by name) native final function bool SetInputInt(const string InputName, const array Value); native final function bool SetInputFloat(const string InputName, const array Value); // modify an image input, object must be a SubstanceAirImageInput or a SubstanceAirTexture2D native final function bool SetInputImg(const string InputName, Object Value); // get the input value of the specified input (by name) native final function array GetInputInt(const string InputName); native final function array GetInputFloat(const string InputName); native final function Object GetInputImg(const string InputName); cpptext { public: virtual void InitializeIntrinsicPropertyValues(); virtual void Serialize(FArchive& Ar); virtual void BeginDestroy(); virtual void PostLoad(); virtual void PostDuplicate(); virtual void PreEditUndo(); virtual void PostEditUndo(); }