//============================================================================= // KFSkelControl_SpinBone //============================================================================= // A skel control that continuously rotates (e.g. spinning fan blades) //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // - Andrew "Strago" Ladenberger //============================================================================= class KFSkelControl_SpinBone extends SkelControlSingleBone native(Anim) hidecategories(Adjustments) hidecategories(Translation) hidecategories(Rotation); /** BoneRotation spin rate in seconds */ var() rotator RotationRate; cpptext { virtual void TickSkelControl(FLOAT DeltaSeconds, USkeletalMeshComponent* SkelComp); virtual void PostLoad(); virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent); } defaultproperties { bApplyRotation=true BoneRotationSpace=BCS_BoneSpace bIgnoreWhenNotRendered=true }