//============================================================================= // KFInterface_MapObjective //============================================================================= // Interface common to any type of map objective. //============================================================================= // Killing Floor 2 // Copyright (C) 2017 Tripwire Interactive LLC // - Dan Weiss //============================================================================= interface KFInterface_MapObjective; // Status simulated function ActivateObjective(); simulated function DeactivateObjective(); simulated function GrantReward(KFPlayerReplicationInfo KFPRI, KFPlayerController KFPC); simulated function bool IsActive(); simulated function bool UsesProgress(); simulated function int GetDoshReward(); simulated function int GetMaxDoshReward(); simulated function int GetVoshReward(); simulated function int GetMaxVoshReward(); simulated function int GetXPReward(); simulated function int GetMaxXPReward(); simulated function bool IsBonus(); function string GetLocalizedName(); function string GetLocalizedShortName(); function bool CanActivateObjective(); simulated function float GetProgress(); simulated function bool IsComplete(); simulated function bool HasFailedObjective(); simulated function float GetActivationPctChance(); simulated function float GetSpawnRateMod(); simulated function string GetProgressText(); simulated function bool GetProgressTextIsDosh(); simulated function string GetLocalizedDescription(); simulated function string GetLocalizedShortDescription(); simulated function string GetLocalizedRequirements(); simulated function GetLocalizedStatus(out string statusMessage, out int bWarning, out int bNotification); simulated function bool GetIsMissionCritical(); simulated function float GetDoshValueModifier(); function NotifyZedKilled(Controller Killer, Pawn KilledPawn, bool bIsBoss); simulated function NotifyObjectiveSelected(); // HUD simulated function bool ShouldDrawIcon(); simulated function Vector GetIconLocation(); simulated function Texture2D GetIcon(); simulated function color GetIconColor(); simulated function DrawHUD(KFHUDBase hud, Canvas drawCanvas); simulated function bool HasObjectiveDrawDistance(); simulated function bool ShouldShowObjectiveHUD(); simulated function bool ShouldShowObjectiveContainer(); // Kismet simulated function TriggerObjectiveProgressEvent(optional int EventType = -1, optional float ProgressMade = -1.f);