/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ /** * Options for the user to control how static meshes are dropped into the editor. */ class StaticMeshMode_Options extends Object hidecategories(Object) native; /** Settings that you want to apply to all static meshes that get placed. */ var(StaticMeshSettings) ECollisionType CollisionType; /** Pre-rotation values to correct meshes with weird orientations. */ var() rotator PreRotation; /** Range for tweaks to rotation. */ var() rotator RotationMin; var() rotator RotationMax; /** Range for tweaks to DrawScale3D. */ var() vector Scale3DMin; var() vector Scale3DMax; /** Range for tweaks to DrawScale. */ var() float ScaleMin; var() float ScaleMax; defaultproperties { CollisionType=COLLIDE_BlockWeapons Scale3DMin=(X=1.0,Y=1.0,Z=1.0) Scale3DMax=(X=1.0,Y=1.0,Z=1.0) ScaleMin=1.0 ScaleMax=1.0 }