/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class CurveEdPreset_UserSet extends CurveEdPresetBase native editinlinenew hidecategories(Object); var() CurveEdPresetCurve UserCurve; /** Virtual function to get the user-readable name for the curve */ function string GetDisplayName() { local string RetVal; RetVal = "User-Set"; return RetVal; } /** Virtual function to verify the settings are valid */ function bool AreSettingsValid(bool bIsSaving) { if (bIsSaving) { if (UserCurve == None) { return false; } } else { if (UserCurve == None) { return false; } } return true; } /** Virtual function to get the required KeyIn times*/ function bool GetRequiredKeyInTimes(out array RequiredKeyInTimes) { local bool bRetval; local int GenerateCount; local int PointCount; bRetval = true; if (UserCurve != None) { GenerateCount = UserCurve.Points.Length; if (GenerateCount > 0) { RequiredKeyInTimes.Insert(0, GenerateCount); for (PointCount = 0; PointCount < GenerateCount; PointCount++) { RequiredKeyInTimes[PointCount] = UserCurve.Points[PointCount].KeyIn; } } else { bRetval = false; } } else { bRetval = false; } return bRetval; } /** Virtual function to generate curve */ function bool GenerateCurve(out array RequiredKeyInTimes, out array GeneratedPoints) { local bool bRetval; local int GenerateCount; local int PointCount; local float CurrentKeyIn; bRetval = true; GenerateCount = RequiredKeyInTimes.Length; GeneratedPoints.Insert(0, GenerateCount); for (PointCount = 0; PointCount < RequiredKeyInTimes.Length; PointCount++) { CurrentKeyIn = RequiredKeyInTimes[PointCount]; GeneratedPoints[PointCount].KeyIn = CurrentKeyIn; GeneratedPoints[PointCount].TangentsValid = false; GeneratedPoints[PointCount].IntepMode = CIM_CurveAuto; GeneratedPoints[PointCount].KeyOut = UserCurve.Points[PointCount].KeyOut; GeneratedPoints[PointCount].TangentIn = UserCurve.Points[PointCount].TangentIn; GeneratedPoints[PointCount].TangentOut = UserCurve.Points[PointCount].TangentOut; `Log(" Key " $ PointCount $ " - " $ CurrentKeyIn $ " - " $ GeneratedPoints[PointCount].KeyOut); } return bRetval; } /** Fill-in from a set curve */ function bool SetCurve(array GeneratedPoints) { local bool bRetval; bRetval = true; return bRetval; } /** */ function bool LoadUserSetPointFile() { local bool bRetval; bRetval = true; return bRetval; } /** */ function bool SaveUserSetPointFile() { local bool bRetval; bRetval = true; return bRetval; } /** */ cpptext { } /** */ defaultproperties { }