/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ // Used to provide an extended PSysComponent to allow collision to function in the preview window. class CascadeParticleSystemComponent extends ParticleSystemComponent native(Cascade) hidecategories(Object) hidecategories(Physics) hidecategories(Collision) editinlinenew; var native const pointer CascadePreviewViewportPtr{class FCascadePreviewViewportClient}; cpptext { // Collision Handling... virtual UBOOL SingleLineCheck(FCheckResult& Hit, AActor* SourceActor, const FVector& End, const FVector& Start, DWORD TraceFlags, const FVector& Extent); protected: virtual void UpdateLODInformation(); }