/** * Controller used by hoverboard for moving lower part in response to wheel movements. * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class UDKSkelControl_HoverboardSwing extends SkelControlSingleBone hidecategories(Translation,Rotation) native(Animation); cpptext { // SkelControlWheel interface virtual void TickSkelControl(FLOAT DeltaSeconds, USkeletalMeshComponent* SkelComp); virtual void CalculateNewBoneTransforms(INT BoneIndex, USkeletalMeshComponent* SkelComp, TArray& OutBoneTransforms); } var() int SwingHistoryWindow; var int SwingHistorySlot; var array SwingHistory; var() float SwingScale; var() float MaxSwing; var() float MaxUseVel; var float CurrentSwing; defaultproperties { bApplyRotation=true bAddRotation=true BoneRotationSpace=BCS_BoneSpace SwingHistoryWindow=15 }