/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class UDKVehicleSimHover extends UDKVehicleSimChopper native; /** set wheel collision (repulsors) based on whether have a driver */ var bool bDisableWheelsWhenOff; /** Whether repulsors are currently turned on */ var bool bRepulsorCollisionEnabled; /** if bCanClimbSlopes and on ground, "forward" depends on the slope */ var bool bCanClimbSlopes; /** If true, vehicle has a driver but is unpowered (no engine acceleration) */ var bool bUnPoweredDriving; cpptext { virtual void UpdateVehicle(ASVehicle* Vehicle, FLOAT DeltaTime); FLOAT GetEngineOutput(ASVehicle* Vehicle); virtual void GetRotationAxes(ASVehicle* Vehicle, FVector &DirX, FVector &DirY, FVector &DirZ); } defaultproperties { bDisableWheelsWhenOff=true bRepulsorCollisionEnabled=true }