//============================================================================= // NavigationPath //============================================================================= // deprecated stub class on 6/29/2015 (script only) //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC //============================================================================= class NavigationPath extends Object; struct BaseTransform { var const private{private} Actor Base; var const private{private} Vector InitialLocation; var const private{private} Rotator InitialRotation; // used in lazy update var const private{private} Vector UpdatedForLocation; var const private{private} Rotator UpdatedForRotation; // to take from initial pos into base pos var const private{private} Matrix InitialReversedTransform; // whole transform from initial pos (as in array) into world pos var const private{private} Matrix IBS2WSTransform; // reverse var const private{private} Matrix WS2IBSTransform; }; struct PathPoint { var Vector Location; var byte Flags; }; // -- not to be changed from script! -- // var init const array PathPoints; struct PolyArray_Mirror { var init array Dummy; }; var private const PolyArray_Mirror PolysUsed; /** Base on which this path is generated. Valid if bDynamic == true. */ var const BaseTransform Base; /** Destination expressed in initial navmesh position. */ var const vector LocalDestination; var private{private} const bool bDynamic; /** variable auto-incremented every new path is stored in this path object */ var public{private} const int Version; /** * Returns indexed element's position offset and rotated if necessary */ final function vector GetElementPos(int index); final function SetRoute(array Route); /** function used to translate given location to path's generation base's space */ final function vector WorldToLocal(vector InLocation); // ----------------------------------------------------------------------- // // debug stuff // ----------------------------------------------------------------------- // final function DrawPath(Canvas Canvas, optional byte R=0, optional byte G=255, optional byte B=128, optional bool bPersistent);