/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class UDKAnimBlendByIdle extends UDKAnimBlendBase native(Animation); cpptext { // AnimNode interface virtual void TickAnim(FLOAT DeltaSeconds); } defaultproperties { Children(0)=(Name="Idle",Weight=1.0) Children(1)=(Name="Moving") bFixNumChildren=true }