//============================================================================= // KFWeldableTrigger //============================================================================= // Trigger that represents a weldable object (used with KFWeldableComponent) //============================================================================= // Killing Floor 2 // Copyright (C) 2018 Tripwire Interactive LLC //============================================================================= class KFWeldableTrigger extends Trigger_PawnsOnly implements(KFInterface_Usable); var transient KFWeldableComponent WeldableComponent; simulated event Touch(Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal) { Super.Touch(Other, OtherComp, HitLocation, HitNormal); if (Role == ROLE_Authority) { class'KFPlayerController'.static.UpdateInteractionMessages(Other); } } simulated event UnTouch(Actor Other) { super.UnTouch(Other); if (Role == ROLE_Authority) { class'KFPlayerController'.static.UpdateInteractionMessages( Other ); } } simulated function bool GetIsUsable(Pawn User) { return WeldableComponent != none; } function int GetInteractionIndex(Pawn User) { if (User.Weapon != none && User.Weapon.Class.Name == 'KFWeap_Welder') { return INDEX_NONE; } return IMT_UseDoorWelded; } defaultproperties { Begin Object NAME=CollisionCylinder LegacyClassName=Trigger_TriggerCylinderComponent_Class CollisionRadius=+00200.000000 CollisionHeight=+00100.000000 End Object bProjTarget=false bStatic=false bNoDelete=false RemoteRole=ROLE_SimulatedProxy }