//============================================================================= // KFWeaponDefintion //============================================================================= // A lightweight container for basic weapon properties that can be safely // accessed without a weapon actor (UI, remote clients). //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC //============================================================================= class KFWeapDef_Random extends KFWeaponDefinition abstract; DefaultProperties { ImagePath="wep_ui_shared_tex.UI_WeaponSelect_QuestionMark" WeaponClassPath="KFGameContent.KFWeap_Random" }