//============================================================================= // KFEmit_CameraEffect //============================================================================= // Base class for emitters which should be attached to the camera // e.g. blood effects across the screen //============================================================================= // Killing Floor 2 // Copyright (C) 2016 Tripwire Interactive LLC // - Matt "Squirrlz" Farber //============================================================================= class KFEmit_CameraEffect extends EmitterCameraLensEffectBase abstract; defaultproperties { // Camera lens effects are updated after FOV is changed, so it's safe to run this code during our async work TickGroup=TG_DuringAsyncWork }