//============================================================================= // KFCameraLensEmit_Fire //============================================================================= // Camera effect for being on fire //============================================================================= // Killing Floor 2 // Copyright (C) 2016 Tripwire Interactive LLC // John "Ramm-Jaeger" Gibson //============================================================================= class KFCameraLensEmit_Fire extends KFEmit_CameraEffect; function NotifyRetriggered() { super.NotifyRetriggered(); // Keep the effect going if we take fire damage again LifeSpan = default.LifeSpan; } defaultproperties { PS_CameraEffect=ParticleSystem'FX_Camera_EMIT.FX_Camera_Fire' bAllowMultipleInstances=false LifeSpan=1.5f bDepthTestEnabled=false }