//============================================================================= // KFSeqEvent_PlayerDied //============================================================================= // Event telling Kismet a playercontroller controlled pawn died //============================================================================= // Killing Floor 2 // Copyright (C) 2018 Tripwire Interactive LLC //============================================================================= class KFSeqEvent_PlayerDied extends SequenceEvent; DefaultProperties { ObjName="Player Died" ObjCategory="KF" VariableLinks.Empty bPlayerOnly=false MaxTriggerCount=0 InputLinks.Empty VariableLinks.Empty OutputLinks(0)=(LinkDesc="Player Died") OutputLinks(1)=(LinkDesc="Last Player Died") }