class KFLocalMessage_ServerNotification extends KFLocalMessage; enum EServerMessageType { SMT_None, // usables messaging (should always be lowest "priority") SMT_TeamsPendingBalance, }; var localized string TeamPendingBalanceMessage; static function string GetString( optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { switch ( Switch ) { case SMT_TeamsPendingBalance: return default.TeamPendingBalanceMessage; break; default: return ""; } }