//============================================================================= // KFGFxMenu_Trader //============================================================================= // This is the manager class for the trader menu and has access to all the // different KFGFxTraderComp_ classes. It receives all the calls from // actionscript and tells the components accordingly. The array, "OwnedItemList" // is a local list of all the ammo and items that our player has bought, sold // or already owend. Upon closing the menu, this class will tell the server // to update the player with the final items //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // - Greg Felber 8/6/2013 //============================================================================= class KFGFxMenu_Trader extends KFGFxObject_Menu config(Game) DependsOn(KFGFxObject_TraderItems) native(UI); `include(KFProfileSettings.uci) enum EItemType { EIT_Weapon, EIT_Armor, EIT_NonSellable, EIT_Grenade, }; struct native SItemInformation { /** True if this item is being used to hold secondary ammo info */ var bool bIsSecondaryAmmo; /** Holds the final values for the owned item */ var int SpareAmmoCount, MaxSpareAmmo, MaxSecondaryAmmo, SellPrice, SecondaryAmmoCount; var int MagazineCapacity; /** The dosh built up during an autofill for this item */ var int AutoFillDosh, AmmoPricePerMagazine; /** Holds trader and default weapon information such as prices and stats */ var STraderItem DefaultItem; var int ItemUpgradeLevel; StructDefaultProperties { ItemUpgradeLevel=0; } }; var KFPlayerController MyKFPC; var KFPlayerReplicationInfo MyKFPRI; var KFInventoryManager MyKFIM; var KFGFxTraderContainer_GameInfo GameInfoContainer; // Controls the timer, wave count and close button var KFGFxTraderContainer_Filter FilterContainer; // The filter list var KFGFxTraderContainer_Store ShopContainer; // Items to buy var KFGFxTraderContainer_PlayerInventory PlayerInventoryContainer; // Items you own var KFGFxTraderContainer_PlayerInfo PlayerInfoContainer; // Your character info var KFGFxTraderContainer_ItemDetails ItemDetails; // The center pane with weapon info var KFGFxTraderContainer_ErrorMessage ErrorMessageContainer; var bool bGenericItemSelected; //used to keep track of the state of the details menu in between opening and closing menu var STraderItem LastDefaultItemInfo; var SItemInformation LastItemInfo; var localized string ExitMenuString; var int PrevArmor; // This exists to tell us whether our selected index is for the shop or the players inventory enum TraderList { TL_Shop, TL_Player }; enum TabIndices { TI_Perks, TI_Type, TI_Favorites, TI_All, }; var TabIndices CurrentTab; var int CurrentFilterIndex; /** The selected list determines if we are buying or selling a currently selected item */ var byte SelectedList; /** An items index ine either our inventory or the shopps the list*/ var byte SelectedItemIndex; /** Stores the class name of every item we've favorited into kfgame.ini */ var array FavoritedItems; /** This tells us if we are able to buy or sell the currently selected item */ var bool bCanBuyOrSellItem; var KFPerk LastPerkClass; var array OwnedItemList; //============================================================== // Initialization //============================================================== function InitializeMenu( KFGFxMoviePlayer_Manager InManager ) { super.InitializeMenu(InManager); SetString("exitMenuString", ExitMenuString); SetString("exitPromptString", ExitMenuString); SetString("backPromptString",Localize("KFGFxWidget_ButtonPrompt","CancelString","KFGame")); LocalizeText(); } function OnR3Pressed() { //do nothing (handled via AS3) } function LocalizeText() { local GFxObject TextObject; TextObject = CreateObject("Object"); TextObject.SetString("favoriteString" , Class'KFGFxTraderContainer_ItemDetails'.default.FavoriteString); TextObject.SetString("unFavoriteString" , Class'KFGFxTraderContainer_ItemDetails'.default.UnfavoriteString); TextObject.SetString("changePerkString" , Class'KFGFxTraderContainer_PlayerInventory'.default.ChangePerkString); //TextObject.SetString("autoTradeString" , Omelette Du Fromage); //not used at the moment TextObject.SetString("selectString" , Class'KFGFxWidget_ButtonPrompt'.default.ConfirmString); TextObject.SetString("autoFillString" , Class'KFGFxTraderContainer_PlayerInventory'.default.AutoFillString); TextObject.SetString("upgradeString" , Class'KFGFxTraderContainer_ItemDetails'.default.UpgradeString); SetObject("localizeCentralPrompts", TextObject); } function OnOpen() { local int i; local name weaponName; MyKFPC = KFPlayerController ( GetPC() ); if (MyKFPC == none) { return; } MyKFPC.GetPurchaseHelper().Initialize(); MyKFPRI = KFPlayerReplicationInfo( GetPC().PlayerReplicationInfo ); MyKFIM = KFInventoryManager( GetPC().Pawn.InvManager ); CurrentTab = TI_Perks; CurrentFilterIndex = GetPerkIndex(); FavoritedItems.Remove(0, FavoritedItems.Length); for(i = 0; i < MyKFPC.MyGFxManager.CachedProfile.FavoriteWeapons.Length; ++i) { weaponName = name(MyKFPC.MyGFxManager.CachedProfile.FavoriteWeapons[i]); FavoritedItems.AddItem( weaponName ); } if( MyKFPC.Pawn != none || MyKFPC.PlayerReplicationInfo != none ) { MyKFPC.CloseTraderMenu(); } RefreshItemComponents(true); if( PlayerInventoryContainer != none ) { PlayerInventoryContainer.UpdateLock(); } if ( ShopContainer != None ) { ShopContainer.OnTraderReopened(); } MyKFPC.bClientTraderMenuOpen = true; UpdatePlayerInfo(); } /** Ties the GFxClikWidget variables to the .swf components and handles events */ event bool WidgetInitialized(name WidgetName, name WidgetPath, GFxObject Widget) { // `log("Trader Widget: " @WidgetName @" : " @WidgetPath); switch(WidgetName) { case ('gameInfoContainer'): if( GameInfoContainer == none ) { GameInfoContainer = KFGFxTraderContainer_GameInfo( Widget ); GameInfoContainer.Initialize( self ); GameInfoContainer.SetDosh(MyKFPC.GetPurchaseHelper().TotalDosh); GameInfoContainer.SetCurrentWeight(MyKFPC.GetPurchaseHelper().TotalBlocks, MyKFPC.GetPurchaseHelper().MaxBlocks); } break; case ('filterContainer'): if( FilterContainer == none ) { FilterContainer = KFGFxTraderContainer_Filter( Widget ); FilterContainer.SetTabsData(); } break; case ('shopContainer'): if( ShopContainer == none ) { ShopContainer = KFGFxTraderContainer_Store( Widget ); ShopContainer.Initialize( self ); CurrentTab = TI_Perks; CurrentFilterIndex = GetPerkIndex(); RefreshShopItemList( TI_Perks, CurrentFilterIndex ); } break; case ('playerInventoryContainer'): if( PlayerInventoryContainer == none ) { PlayerInventoryContainer = KFGFxTraderContainer_PlayerInventory( Widget ); PlayerInventoryContainer.Initialize( self ); PlayerInventoryContainer.RefreshPlayerInventory(); } break; case ('playerInfoContainer'): if( PlayerInfoContainer == none ) { PlayerInfoContainer = KFGFxTraderContainer_PlayerInfo( Widget ); PlayerInfoContainer.Initialize( self ); } break; case ('itemDetailsContainer'): if( ItemDetails == none ) { ItemDetails = KFGFxTraderContainer_ItemDetails( Widget ); ItemDetails.Initialize( self ); } break; case ('errorMessage'): if (ErrorMessageContainer == none) { ErrorMessageContainer = KFGFxTraderContainer_ErrorMessage(Widget); ErrorMessageContainer.Initialize(self); } break; } return true; } function int GetPerkIndex() { return MyKFPC.PerkList.Find('PerkClass', MyKFPC.CurrentPerk.Class); } //============================================================== // Closing //============================================================== event OnClose() { MyKFIM.ServerCloseTraderMenu(); if(MyKFPC.MyGFxHUD.WeaponSelectWidget != none) { MyKFPC.MyGFxHUD.WeaponSelectWidget.RefreshWeaponSelect(); } OwnedItemList.length = 0; MyKFPC.GetPurchaseHelper().TotalDosh = 0; super.OnClose(); MyKFPC.bClientTraderMenuOpen = false; } //============================================================== // Trader Functions //============================================================== function OneSecondLoop() { local KFPawn_Human KFP; if( GameInfoContainer != none ) { GameInfoContainer.UpdateTraderTimer(); } // update armor amount if pawn gains armor while in trader (e.g. from medic heal skills) KFP = KFPawn_Human( MyKFPC.Pawn ); if( KFP != none && PrevArmor != KFP.Armor ) { MyKFPC.GetPurchaseHelper().ArmorItem.SpareAmmoCount = KFP.Armor; PrevArmor = KFP.Armor; RefreshItemComponents(); } } function UpdatePlayerInfo() { if( MyKFPC != none && PlayerInfoContainer != none ) { PlayerInfoContainer.SetPerkInfo(); PlayerInfoContainer.SetPerkList(); if(LastPerkClass != MyKFPC.CurrentPerk) { LastPerkClass = MyKFPC.CurrentPerk; OnPerkChanged(GetPerkIndex()); } RefreshItemComponents(); } } /** Called when we have been given a weapon while in the trader menu */ function GiveExternalWeapon(KFWeapon KFW) { local int i; // Check if we own this weapon for ( i = 0; i < OwnedItemList.Length; i++ ) { if( OwnedItemList[i].DefaultItem.ClassName == KFW.class.name ) { return; } } // Only add the item to our owned list if we have the capacity to carry it if( MyKFPC.GetPurchaseHelper().TotalBlocks + KFW.GetModifiedWeightValue() > MyKFPC.GetPurchaseHelper().MaxBlocks ) { if( MyKFPC.Pawn != none ) { // Throw it if we can't carry MyKFPC.Pawn.TossInventory(KFW); } } else { MyKFPC.GetPurchaseHelper().AddBlocks(KFW.GetModifiedWeightValue()); MyKFPC.GetPurchaseHelper().SetWeaponInformation(KFW); RefreshItemComponents(); } } //============================================================== // Item details updates //============================================================== function SetTraderItemDetails(int ItemIndex) { local STraderItem SelectedItem; local bool bCanAfford, bCanBuyItem, bCanCarry; SelectedList = TL_Shop; if (ItemDetails != none && ShopContainer != none) { if (MyKFPC.GetPurchaseHelper().TraderItems.SaleItems.length >= 0 && ItemIndex < MyKFPC.GetPurchaseHelper().TraderItems.SaleItems.length) { SelectedItemIndex = ItemIndex; SelectedItem = MyKFPC.GetPurchaseHelper().TraderItems.SaleItems[ItemIndex]; bCanAfford = MyKFPC.GetPurchaseHelper().GetCanAfford( MyKFPC.GetPurchaseHelper().GetAdjustedBuyPriceFor(SelectedItem) ); bCanCarry = MyKFPC.GetPurchaseHelper().CanCarry( SelectedItem ); if (!bCanAfford || !bCanCarry) { bCanBuyItem = false; } else { bCanBuyItem = true; } PurchaseError(!bCanAfford, !bCanCarry); ItemDetails.SetShopItemDetails(SelectedItem, MyKFPC.GetPurchaseHelper().GetAdjustedBuyPriceFor(SelectedItem), bCanCarry, bCanBuyItem); bCanBuyOrSellItem = bCanBuyItem; } else { ItemDetails.SetVisible(false); } } } function SetPlayerItemDetails(int ItemIndex) { local STraderItem SelectedItem; SelectedList = TL_Player; if( ItemDetails != none && ItemIndex < OwnedItemList.length) { bGenericItemSelected = false; SelectedItemIndex = ItemIndex; SelectedItem = OwnedItemList[ItemIndex].DefaultItem; ItemDetails.SetPlayerItemDetails(SelectedItem, OwnedItemList[ItemIndex].SellPrice, OwnedItemList[ItemIndex].ItemUpgradeLevel); bCanBuyOrSellItem = MyKFPC.GetPurchaseHelper().IsSellable(SelectedItem); PurchaseError(false, false);//clear it } } function SetGenericItemDetails(out STraderItem DefaultItemInfo, out SItemInformation ItemInfo) { SelectedList = TL_Player; if( ItemDetails != none ) { LastItemInfo = ItemInfo; LastDefaultItemInfo = DefaultItemInfo; bGenericItemSelected = true; //SelectedItemIndex = ItemIndex; ItemDetails.SetPlayerItemDetails(DefaultItemInfo, ItemInfo.SellPrice, INDEX_NONE); bCanBuyOrSellItem = MyKFPC.GetPurchaseHelper().IsSellable(DefaultItemInfo); } } /** Decrement the SelectedItemIndex if we bought or sold the last item in its list */ function SetNewSelectedIndex(int ListLength) { if (SelectedItemIndex >= ListLength) { if (SelectedItemIndex != 0) { SelectedItemIndex--; } } } //============================================================== // Inventory Update Functions - Buying Weapons and Ammo //============================================================== function OnPerkChanged(int PerkIndex) { if(CurrentTab == TI_Perks) { CurrentFilterIndex = PerkIndex; RefreshShopItemList(CurrentTab, CurrentFilterIndex); } } function RefreshItemComponents(optional bool bInitOwnedItems=false) { if( PlayerInventoryContainer != none && PlayerInfoContainer != none ) { if(bInitOwnedItems) { MyKFPC.GetPurchaseHelper().InitializeOwnedItemList(); } OwnedItemList = MyKFPC.GetPurchaseHelper().OwnedItemList; PlayerInventoryContainer.RefreshPlayerInventory(); RefreshShopItemList(CurrentTab, CurrentFilterIndex); GameInfoContainer.UpdateGameInfo(); GameInfoContainer.SetDosh(MyKFPC.GetPurchaseHelper().TotalDosh); GameInfoContainer.SetCurrentWeight(MyKFPC.GetPurchaseHelper().TotalBlocks, MyKFPC.GetPurchaseHelper().MaxBlocks); if(SelectedList == TL_Shop) { SetTraderItemDetails(SelectedItemIndex); } else if(bGenericItemSelected) { SetGenericItemDetails(LastDefaultItemInfo, LastItemInfo); } else { SetPlayerItemDetails(SelectedItemIndex); } } } /** TODO add different filters to this function */ function RefreshShopItemList( TabIndices TabIndex, byte FilterIndex ) { if (ShopContainer != none && FilterContainer != none) { switch (TabIndex) { case (TI_Perks): ShopContainer.RefreshWeaponListByPerk(FilterIndex, MyKFPC.GetPurchaseHelper().TraderItems.SaleItems); FilterContainer.SetPerkFilterData(FilterIndex); break; case (TI_Type): ShopContainer.RefreshItemsByType(FilterIndex, MyKFPC.GetPurchaseHelper().TraderItems.SaleItems); FilterContainer.SetTypeFilterData(FilterIndex); break; case (TI_Favorites): ShopContainer.RefreshFavoriteItems(MyKFPC.GetPurchaseHelper().TraderItems.SaleItems); FilterContainer.ClearFilters(); break; case (TI_All): ShopContainer.RefreshAllItems(MyKFPC.GetPurchaseHelper().TraderItems.SaleItems); FilterContainer.ClearFilters(); break; } FilterContainer.SetInt("selectedTab", TabIndex); FilterContainer.SetInt("selectedFilter", FilterIndex); if(SelectedList == TL_Shop) { if( SelectedItemIndex >= MyKFPC.GetPurchaseHelper().TraderItems.SaleItems.length ) { SelectedItemIndex = MyKFPC.GetPurchaseHelper().TraderItems.SaleItems.length - 1; } SetTraderItemDetails(SelectedItemIndex); ShopContainer.SetSelectedIndex(SelectedItemIndex); } } } function bool GetIsFavorite(name ClassName) { local byte i; for (i = 0; i < FavoritedItems.length; i++) { if (ClassName == FavoritedItems[i]) { return true; } } return false; } /** Add or remove the current selected item from the favorites list */ function ToggleFavorite(name ClassName) { local byte i; local bool bUnfavoriteItem; for (i = 0; i < FavoritedItems.length; i++) { if (ClassName == FavoritedItems[i]) { FavoritedItems.Remove(i, 1); bUnfavoriteItem = true; Manager.CachedProfile.UnFavoriteWeapon(ClassName); break; } } if (!bUnfavoriteItem) { FavoritedItems.AddItem(ClassName); Manager.CachedProfile.FavoriteWeapon(ClassName); } SaveConfig(); } /** Modifies blocks required for the UI (e.g. in the case of dualies) */ simulated function int GetDisplayedBlocksRequiredFor( const out STraderItem Item, optional int OverrideLevelValue = INDEX_NONE) { return MyKFIM.GetDisplayedBlocksRequiredFor( Item, OverrideLevelValue ); } simulated function PurchaseError(bool bCannotAfford, bool bCannotCarry) { if (ErrorMessageContainer != none) { if (bCannotAfford) { ErrorMessageContainer.SetWarningMessage(ErrorMessageContainer.CannotAffordString); } else if (bCannotCarry) { ErrorMessageContainer.SetWarningMessage(ErrorMessageContainer.CannotCarryString); } else { //clear it ErrorMessageContainer.SetWarningMessage(""); } } } //============================================================== // ActionScript Callbacks - Trader and Player Inventory //============================================================== function Callback_Log(String Text) { `Log("From script: " $Text); } function Callback_BuyOrSellItem() { local STraderItem ShopItem; local SItemInformation ItemInfo; if (bCanBuyOrSellItem) { if (SelectedList == TL_Shop) { ShopItem = MyKFPC.GetPurchaseHelper().TraderItems.SaleItems[SelectedItemIndex]; MyKFPC.GetPurchaseHelper().PurchaseWeapon(ShopItem); SetNewSelectedIndex(MyKFPC.GetPurchaseHelper().TraderItems.SaleItems.length); SetTraderItemDetails(SelectedItemIndex); ShopContainer.ActionScriptVoid("itemBought"); } else { `log("Callback_BuyOrSellItem: SelectedItemIndex="$SelectedItemIndex, MyKFIM.bLogInventory); ItemInfo = OwnedItemList[SelectedItemIndex]; `log("Callback_BuyOrSellItem: ItemInfo="$ItemInfo.DefaultItem.ClassName, MyKFIM.bLogInventory); MyKFPC.GetPurchaseHelper().SellWeapon(ItemInfo, SelectedItemIndex); SetNewSelectedIndex(OwnedItemList.length); SetPlayerItemDetails(SelectedItemIndex); PlayerInventoryContainer.ActionScriptVoid("itemSold"); } } else if( SelectedList == TL_Shop ) { ShopItem = MyKFPC.GetPurchaseHelper().TraderItems.SaleItems[SelectedItemIndex]; MyKFPC.PlayTraderSelectItemDialog( !MyKFPC.GetPurchaseHelper().GetCanAfford( MyKFPC.GetPurchaseHelper().GetAdjustedBuyPriceFor(ShopItem) ), !MyKFPC.GetPurchaseHelper().CanCarry( ShopItem ) ); } RefreshItemComponents(); } function Callback_FavoriteItem() { if (SelectedList == TL_Shop) { ToggleFavorite(MyKFPC.GetPurchaseHelper().TraderItems.SaleItems[SelectedItemIndex].ClassName); if (CurrentTab == TI_Favorites) { SetNewSelectedIndex(MyKFPC.GetPurchaseHelper().TraderItems.SaleItems.length); } SetTraderItemDetails(SelectedItemIndex); } else { ToggleFavorite(OwnedItemList[SelectedItemIndex].DefaultItem.ClassName); SetPlayerItemDetails(SelectedItemIndex); } RefreshItemComponents(); } //============================================================== // ActionScript Callbacks - Trader Inventory //============================================================== function Callback_FilterChanged(int FilterIndex) { CurrentFilterIndex = FilterIndex; RefreshShopItemList(CurrentTab, CurrentFilterIndex); } function Callback_TabChanged(int TabIndex) { CurrentTab = TabIndices(TabIndex); if(CurrentTab == TI_Perks && MyKFPRI != none) { CurrentFilterIndex = GetPerkIndex(); } else { CurrentFilterIndex = 0; } RefreshShopItemList(CurrentTab, CurrentFilterIndex); } //============================================================== // ActionScript Callbacks - Player Inventory //============================================================== function Callback_UpgradeItem() { local SItemInformation ItemInfo; local KFAutoPurchaseHelper PurchaseHelper; //only relevant in the player inventory if (SelectedList == TL_Player) { PurchaseHelper = MyKFPC.GetPurchaseHelper(); if (PurchaseHelper.UpgradeWeapon(SelectedItemIndex)) { ItemInfo = PurchaseHelper.OwnedItemList[SelectedItemIndex]; PurchaseHelper.OwnedItemList[SelectedItemIndex].ItemUpgradeLevel++; // SellPrice is updated in UpgradeWeapon, but client-side upgrade level is set here, // so update the sellprice again, now that we've updated the upgrade level PurchaseHelper.OwnedItemList[SelectedItemIndex].SellPrice = PurchaseHelper.GetAdjustedSellPriceFor(ItemInfo.DefaultItem); RefreshItemComponents(); ShopContainer.ActionScriptVoid("itemBought"); class'KFMusicStingerHelper'.static.PlayWeaponUpgradeStinger(MyKFPC); } } } function Callback_BuyGrenade() { if( PlayerInventoryContainer != none ) { MyKFPC.GetPurchaseHelper().BuyGrenade(); RefreshItemComponents(); } } function Callback_FillGrenades() { if (PlayerInventoryContainer != none) { MyKFPC.GetPurchaseHelper().FillAmmo(MyKFPC.GetPurchaseHelper().GrenadeItem, true); RefreshItemComponents(); } } function Callback_BuyArmor() { if (PlayerInventoryContainer != none) { MyKFPC.GetPurchaseHelper().BuyArmorMag(); RefreshItemComponents(); } } function Callback_FillArmor() { if (PlayerInventoryContainer != none) { MyKFPC.GetPurchaseHelper().FillArmor(); RefreshItemComponents(); } } function Callback_FillAmmo(int ItemIndex) { local SItemInformation ItemInfo; ItemInfo = OwnedItemList[ItemIndex]; MyKFPC.GetPurchaseHelper().FillAmmo(ItemInfo); MyKFPC.GetPurchaseHelper().OwnedItemList[ItemIndex] = ItemInfo; RefreshItemComponents(); } function Callback_BuyMagazine(int ItemIndex) { MyKFPC.GetPurchaseHelper().BuyMagazine(ItemIndex); RefreshItemComponents(); } function Callback_AutoFill(int ItemIndex) { MyKFPC.GetPurchaseHelper().StartAutoFill(); RefreshItemComponents(); } //============================================================== // ActionScript Callbacks - Weapon Details //============================================================== function Callback_ShopItemSelected(int ItemIndex) { SetTraderItemDetails(ItemIndex); } function Callback_PlayerItemSelected(int ItemIndex) { SetPlayerItemDetails(ItemIndex); } function Callback_ArmorItemSelected() { SetGenericItemDetails(MyKFPC.GetPurchaseHelper().ArmorItem.DefaultItem, MyKFPC.GetPurchaseHelper().ArmorItem); } function Callback_GrenadeItemSelected() { SetGenericItemDetails(MyKFPC.GetPurchaseHelper().GrenadeItem.DefaultItem, MyKFPC.GetPurchaseHelper().GrenadeItem); } //============================================================== // Player Info //============================================================== function Callback_PerkChanged(int PerkIndex) { if( MyKFPRI.NetPerkIndex != PerkIndex ) { MyKFPC.RequestPerkChange(PerkIndex); if( MyKFPC.CanUpdatePerkInfo() ) { MyKFPC.SetHaveUpdatePerk(true); if (KFPerk_Survivalist(MyKFPC.CurrentPerk) != none) { KFPerk_Survivalist(MyKFPC.CurrentPerk).StartingWeaponClassIndex = MyKFPC.SurvivalPerkWeapIndex; KFPerk_Survivalist(MyKFPC.CurrentPerk).StartingGrenadeClassIndex = MyKFPC.SurvivalPerkGrenIndex; KFPerk_Survivalist(MyKFPC.CurrentPerk).UpdateCurrentGrenade(); MyKFPC.GetPurchaseHelper().InitializeOwnedGrenade(); } // re-initialize and refresh to reflect current carry weight (can change by perk) MyKFPC.GetPurchaseHelper().Initialize(false); RefreshItemComponents(); } Manager.CachedProfile.SetProfileSettingValueInt(KFID_SavedPerkIndex, PerkIndex); } if( PlayerInventoryContainer != none ) { PlayerInventoryContainer.UpdateLock(); } UpdatePlayerInfo(); // Refresht he UI RefreshItemComponents(); } //============================================================== // ActionScript Callbacks - Header //============================================================== function Callback_Close() { Manager.CloseMenus(); } defaultproperties { SubWidgetBindings.Add((WidgetName="gameInfoContainer",WidgetClass=class'KFGFxTraderContainer_GameInfo')) SubWidgetBindings.Add((WidgetName="filterContainer",WidgetClass=class'KFGFxTraderContainer_Filter')) SubWidgetBindings.Add((WidgetName="shopContainer",WidgetClass=class'KFGFxTraderContainer_Store')) SubWidgetBindings.Add((WidgetName="playerInfoContainer",WidgetClass=class'KFGFxTraderContainer_PlayerInfo')) SubWidgetBindings.Add((WidgetName="playerInventoryContainer",WidgetClass=class'KFGFxTraderContainer_PlayerInventory')) SubWidgetBindings.Add((WidgetName="itemDetailsContainer",WidgetClass=class'KFGFxTraderContainer_ItemDetails')) SubWidgetBindings.Add((WidgetName = "errorMessage",WidgetClass = class'KFGFxTraderContainer_ErrorMessage')) }