//============================================================================= // KFDT_Ballistic_HRG_Locust //============================================================================= // HRG Locust bullet impact //============================================================================= // Killing Floor 2 // Copyright (C) 2022 Tripwire Interactive LLC //============================================================================= class KFDT_Toxic_HRG_Locust extends KFDT_Bleeding abstract hidedropdown; // Damage dealt when zeds touch each other and spread the afflictions var int SpreadOnTouchDamage; static function int GetSpreadOnTouchDamage() { return default.SpreadOnTouchDamage; } defaultproperties { DoT_Type=DOT_Bleeding DoT_Duration=3.0 DoT_Interval=0.5 DoT_DamageScale=0.5 BleedPower = 15 PoisonPower = 20 ModifierPerkList(0)=class'KFPerk_Survivalist' WeaponDef=class'KFWeapDef_HRG_Locust' SpreadOnTouchDamage=25 SelfDamageReductionValue=0.f }