//============================================================================= // KFDT_Environment_KActorImpulse //============================================================================= // Damage type used only for physics actor (e.g. CanBecomeDynamic) impulses //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC //============================================================================= class KFDT_Environment_KActorImpulse extends KFDamageType abstract; defaultproperties { bCausedByWorld=true RadialDamageImpulse=1000.f KDamageImpulse=0 }