//============================================================================= // KFDT_Bludgeon //============================================================================= // Any form of blunt force such as a hammer //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC //============================================================================= class KFDT_Bludgeon extends KFDamageType abstract; `include(KFGameDialog.uci) /** Returns ID of dialog event for killer to speak after killing a zed using this damage type */ static function int GetKillerDialogID() { return `KILL_Blunt; } defaultproperties { KDamageImpulse=400 KDeathVel=200 GoreDamageGroup=DGT_MeleeBludgeon EffectGroup=FXG_Bludgeon BodyWoundDecalMaterials[0]=MaterialInstanceConstant'FX_Impacts_MAT.FX_Blunted_Impact_Flesh_Decal_01_MIC' }